OpCodeAlu.cs 1.4 KB

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeAlu : OpCode, IOpCodeAlu, IOpCodeRc
  5. {
  6. public Register Rd { get; }
  7. public Register Ra { get; }
  8. public Register Rc { get; }
  9. public Register Predicate39 { get; }
  10. public int ByteSelection { get; }
  11. public bool InvertP { get; }
  12. public bool Extended { get; protected set; }
  13. public bool SetCondCode { get; protected set; }
  14. public bool Saturate { get; protected set; }
  15. public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAlu(emitter, address, opCode);
  16. public OpCodeAlu(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  17. {
  18. Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
  19. Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
  20. Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
  21. Predicate39 = new Register(opCode.Extract(39, 3), RegisterType.Predicate);
  22. ByteSelection = opCode.Extract(41, 2);
  23. InvertP = opCode.Extract(42);
  24. Extended = opCode.Extract(43);
  25. SetCondCode = opCode.Extract(47);
  26. Saturate = opCode.Extract(50);
  27. }
  28. }
  29. }