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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- namespace Ryujinx.Graphics.Shader.Decoders
- {
- enum FPType
- {
- FP16 = 1,
- FP32 = 2,
- FP64 = 3
- }
- static class FPTypeExtensions
- {
- public static Instruction ToInstFPType(this FPType type)
- {
- return type == FPType.FP64 ? Instruction.FP64 : Instruction.FP32;
- }
- }
- }
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