TexelFetchScale_fp.glsl 424 B

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  1. ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) {
  2. float scale = fp_renderScale[1 + samplerIndex];
  3. if (scale == 1.0) {
  4. return inputVec;
  5. }
  6. if (scale < 0.0) { // If less than 0, try interpolate between texels by using the screen position.
  7. return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, -scale));
  8. } else {
  9. return ivec2(vec2(inputVec) * scale);
  10. }
  11. }