StateUpdater.cs 21 KB

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  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using Ryujinx.Audio.Renderer.Common;
  18. using Ryujinx.Audio.Renderer.Parameter;
  19. using Ryujinx.Audio.Renderer.Parameter.Performance;
  20. using Ryujinx.Audio.Renderer.Server.Effect;
  21. using Ryujinx.Audio.Renderer.Server.MemoryPool;
  22. using Ryujinx.Audio.Renderer.Server.Mix;
  23. using Ryujinx.Audio.Renderer.Server.Performance;
  24. using Ryujinx.Audio.Renderer.Server.Sink;
  25. using Ryujinx.Audio.Renderer.Server.Splitter;
  26. using Ryujinx.Audio.Renderer.Server.Voice;
  27. using Ryujinx.Audio.Renderer.Utils;
  28. using Ryujinx.Common.Logging;
  29. using System;
  30. using System.Diagnostics;
  31. using System.Runtime.CompilerServices;
  32. using System.Runtime.InteropServices;
  33. using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
  34. namespace Ryujinx.Audio.Renderer.Server
  35. {
  36. public class StateUpdater
  37. {
  38. private readonly ReadOnlyMemory<byte> _inputOrigin;
  39. private ReadOnlyMemory <byte> _outputOrigin;
  40. private ReadOnlyMemory<byte> _input;
  41. private Memory<byte> _output;
  42. private uint _processHandle;
  43. private BehaviourContext _behaviourContext;
  44. private UpdateDataHeader _inputHeader;
  45. private Memory<UpdateDataHeader> _outputHeader;
  46. private ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
  47. public StateUpdater(ReadOnlyMemory<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
  48. {
  49. _input = input;
  50. _inputOrigin = _input;
  51. _output = output;
  52. _outputOrigin = _output;
  53. _processHandle = processHandle;
  54. _behaviourContext = behaviourContext;
  55. _inputHeader = SpanIOHelper.Read<UpdateDataHeader>(ref _input);
  56. _outputHeader = SpanMemoryManager<UpdateDataHeader>.Cast(_output.Slice(0, Unsafe.SizeOf<UpdateDataHeader>()));
  57. OutputHeader.Initialize(_behaviourContext.UserRevision);
  58. _output = _output.Slice(Unsafe.SizeOf<UpdateDataHeader>());
  59. }
  60. public ResultCode UpdateBehaviourContext()
  61. {
  62. BehaviourParameter parameter = SpanIOHelper.Read<BehaviourParameter>(ref _input);
  63. if (!BehaviourContext.CheckValidRevision(parameter.UserRevision) || parameter.UserRevision != _behaviourContext.UserRevision)
  64. {
  65. return ResultCode.InvalidUpdateInfo;
  66. }
  67. _behaviourContext.ClearError();
  68. _behaviourContext.UpdateFlags(parameter.Flags);
  69. if (_inputHeader.BehaviourSize != Unsafe.SizeOf<BehaviourParameter>())
  70. {
  71. return ResultCode.InvalidUpdateInfo;
  72. }
  73. return ResultCode.Success;
  74. }
  75. public ResultCode UpdateMemoryPools(Span<MemoryPoolState> memoryPools)
  76. {
  77. PoolMapper mapper = new PoolMapper(_processHandle, _behaviourContext.IsMemoryPoolForceMappingEnabled());
  78. if (memoryPools.Length * Unsafe.SizeOf<MemoryPoolInParameter>() != _inputHeader.MemoryPoolsSize)
  79. {
  80. return ResultCode.InvalidUpdateInfo;
  81. }
  82. foreach (ref MemoryPoolState memoryPool in memoryPools)
  83. {
  84. MemoryPoolInParameter parameter = SpanIOHelper.Read<MemoryPoolInParameter>(ref _input);
  85. ref MemoryPoolOutStatus outStatus = ref SpanIOHelper.GetWriteRef<MemoryPoolOutStatus>(ref _output)[0];
  86. PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, ref parameter, ref outStatus);
  87. if (updateResult != PoolMapper.UpdateResult.Success &&
  88. updateResult != PoolMapper.UpdateResult.MapError &&
  89. updateResult != PoolMapper.UpdateResult.UnmapError)
  90. {
  91. if (updateResult != PoolMapper.UpdateResult.InvalidParameter)
  92. {
  93. throw new InvalidOperationException($"{updateResult}");
  94. }
  95. return ResultCode.InvalidUpdateInfo;
  96. }
  97. }
  98. OutputHeader.MemoryPoolsSize = (uint)(Unsafe.SizeOf<MemoryPoolOutStatus>() * memoryPools.Length);
  99. OutputHeader.TotalSize += OutputHeader.MemoryPoolsSize;
  100. return ResultCode.Success;
  101. }
  102. public ResultCode UpdateVoiceChannelResources(VoiceContext context)
  103. {
  104. if (context.GetCount() * Unsafe.SizeOf<VoiceChannelResourceInParameter>() != _inputHeader.VoiceResourcesSize)
  105. {
  106. return ResultCode.InvalidUpdateInfo;
  107. }
  108. for (int i = 0; i < context.GetCount(); i++)
  109. {
  110. VoiceChannelResourceInParameter parameter = SpanIOHelper.Read<VoiceChannelResourceInParameter>(ref _input);
  111. ref VoiceChannelResource resource = ref context.GetChannelResource(i);
  112. resource.Id = parameter.Id;
  113. parameter.Mix.ToSpan().CopyTo(resource.Mix.ToSpan());
  114. resource.IsUsed = parameter.IsUsed;
  115. }
  116. return ResultCode.Success;
  117. }
  118. public ResultCode UpdateVoices(VoiceContext context, Memory<MemoryPoolState> memoryPools)
  119. {
  120. if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter>() != _inputHeader.VoicesSize)
  121. {
  122. return ResultCode.InvalidUpdateInfo;
  123. }
  124. int initialOutputSize = _output.Length;
  125. ReadOnlySpan<VoiceInParameter> parameters = MemoryMarshal.Cast<byte, VoiceInParameter>(_input.Slice(0, (int)_inputHeader.VoicesSize).Span);
  126. _input = _input.Slice((int)_inputHeader.VoicesSize);
  127. PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
  128. // First make everything not in use.
  129. for (int i = 0; i < context.GetCount(); i++)
  130. {
  131. ref VoiceState state = ref context.GetState(i);
  132. state.InUse = false;
  133. }
  134. // Start processing
  135. for (int i = 0; i < context.GetCount(); i++)
  136. {
  137. VoiceInParameter parameter = parameters[i];
  138. Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[RendererConstants.VoiceChannelCountMax];
  139. ref VoiceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<VoiceOutStatus>(ref _output)[0];
  140. if (parameter.InUse)
  141. {
  142. ref VoiceState currentVoiceState = ref context.GetState(i);
  143. for (int channelResourceIndex = 0; channelResourceIndex < parameter.ChannelCount; channelResourceIndex++)
  144. {
  145. int channelId = parameter.ChannelResourceIds[channelResourceIndex];
  146. Debug.Assert(channelId >= 0 && channelId < context.GetCount());
  147. voiceUpdateStates[channelResourceIndex] = context.GetUpdateStateForCpu(channelId);
  148. }
  149. if (parameter.IsNew)
  150. {
  151. currentVoiceState.Initialize();
  152. }
  153. currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, ref parameter, ref mapper, ref _behaviourContext);
  154. if (updateParameterError.ErrorCode != ResultCode.Success)
  155. {
  156. _behaviourContext.AppendError(ref updateParameterError);
  157. }
  158. currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, ref parameter, voiceUpdateStates, ref mapper, ref _behaviourContext);
  159. foreach (ref ErrorInfo errorInfo in waveBufferUpdateErrorInfos.AsSpan())
  160. {
  161. if (errorInfo.ErrorCode != ResultCode.Success)
  162. {
  163. _behaviourContext.AppendError(ref errorInfo);
  164. }
  165. }
  166. currentVoiceState.WriteOutStatus(ref outStatus, ref parameter, voiceUpdateStates);
  167. }
  168. }
  169. int currentOutputSize = _output.Length;
  170. OutputHeader.VoicesSize = (uint)(Unsafe.SizeOf<VoiceOutStatus>() * context.GetCount());
  171. OutputHeader.TotalSize += OutputHeader.VoicesSize;
  172. Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.VoicesSize);
  173. return ResultCode.Success;
  174. }
  175. private static void ResetEffect(ref BaseEffect effect, ref EffectInParameter parameter, PoolMapper mapper)
  176. {
  177. effect.ForceUnmapBuffers(mapper);
  178. switch (parameter.Type)
  179. {
  180. case EffectType.Invalid:
  181. effect = new BaseEffect();
  182. break;
  183. case EffectType.BufferMix:
  184. effect = new BufferMixEffect();
  185. break;
  186. case EffectType.AuxiliaryBuffer:
  187. effect = new AuxiliaryBufferEffect();
  188. break;
  189. case EffectType.Delay:
  190. effect = new DelayEffect();
  191. break;
  192. case EffectType.Reverb:
  193. effect = new ReverbEffect();
  194. break;
  195. case EffectType.Reverb3d:
  196. effect = new Reverb3dEffect();
  197. break;
  198. case EffectType.BiquadFilter:
  199. effect = new BiquadFilterEffect();
  200. break;
  201. default:
  202. throw new NotImplementedException($"EffectType {parameter.Type} not implemented!");
  203. }
  204. }
  205. public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
  206. {
  207. if (context.GetCount() * Unsafe.SizeOf<EffectInParameter>() != _inputHeader.EffectsSize)
  208. {
  209. return ResultCode.InvalidUpdateInfo;
  210. }
  211. int initialOutputSize = _output.Length;
  212. ReadOnlySpan<EffectInParameter> parameters = MemoryMarshal.Cast<byte, EffectInParameter>(_input.Slice(0, (int)_inputHeader.EffectsSize).Span);
  213. _input = _input.Slice((int)_inputHeader.EffectsSize);
  214. PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
  215. for (int i = 0; i < context.GetCount(); i++)
  216. {
  217. EffectInParameter parameter = parameters[i];
  218. ref EffectOutStatus outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatus>(ref _output)[0];
  219. ref BaseEffect effect = ref context.GetEffect(i);
  220. if (!effect.IsTypeValid(ref parameter))
  221. {
  222. ResetEffect(ref effect, ref parameter, mapper);
  223. }
  224. effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
  225. if (updateErrorInfo.ErrorCode != ResultCode.Success)
  226. {
  227. _behaviourContext.AppendError(ref updateErrorInfo);
  228. }
  229. effect.StoreStatus(ref outStatus, isAudioRendererActive);
  230. }
  231. int currentOutputSize = _output.Length;
  232. OutputHeader.EffectsSize = (uint)(Unsafe.SizeOf<EffectOutStatus>() * context.GetCount());
  233. OutputHeader.TotalSize += OutputHeader.EffectsSize;
  234. Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
  235. return ResultCode.Success;
  236. }
  237. public ResultCode UpdateSplitter(SplitterContext context)
  238. {
  239. if (context.Update(_input.Span, out int consumedSize))
  240. {
  241. _input = _input.Slice(consumedSize);
  242. return ResultCode.Success;
  243. }
  244. else
  245. {
  246. return ResultCode.InvalidUpdateInfo;
  247. }
  248. }
  249. private bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, ReadOnlySpan<MixParameter> parameters)
  250. {
  251. uint maxMixStateCount = mixContext.GetCount();
  252. uint totalRequiredMixBufferCount = 0;
  253. for (int i = 0; i < inputMixCount; i++)
  254. {
  255. if (parameters[i].IsUsed)
  256. {
  257. if (parameters[i].DestinationMixId != RendererConstants.UnusedMixId &&
  258. parameters[i].DestinationMixId > maxMixStateCount &&
  259. parameters[i].MixId != RendererConstants.FinalMixId)
  260. {
  261. return true;
  262. }
  263. totalRequiredMixBufferCount += parameters[i].BufferCount;
  264. }
  265. }
  266. return totalRequiredMixBufferCount > mixBufferCount;
  267. }
  268. public ResultCode UpdateMixes(MixContext mixContext, uint mixBufferCount, EffectContext effectContext, SplitterContext splitterContext)
  269. {
  270. uint mixCount;
  271. uint inputMixSize;
  272. uint inputSize = 0;
  273. if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
  274. {
  275. MixInParameterDirtyOnlyUpdate parameter = MemoryMarshal.Cast<byte, MixInParameterDirtyOnlyUpdate>(_input.Span)[0];
  276. mixCount = parameter.MixCount;
  277. inputSize += (uint)Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>();
  278. }
  279. else
  280. {
  281. mixCount = mixContext.GetCount();
  282. }
  283. inputMixSize = mixCount * (uint)Unsafe.SizeOf<MixParameter>();
  284. inputSize += inputMixSize;
  285. if (inputSize != _inputHeader.MixesSize)
  286. {
  287. return ResultCode.InvalidUpdateInfo;
  288. }
  289. if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
  290. {
  291. _input = _input.Slice(Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>());
  292. }
  293. ReadOnlySpan<MixParameter> parameters = MemoryMarshal.Cast<byte, MixParameter>(_input.Span.Slice(0, (int)inputMixSize));
  294. _input = _input.Slice((int)inputMixSize);
  295. if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, parameters))
  296. {
  297. return ResultCode.InvalidUpdateInfo;
  298. }
  299. bool isMixContextDirty = false;
  300. for (int i = 0; i < parameters.Length; i++)
  301. {
  302. MixParameter parameter = parameters[i];
  303. int mixId = i;
  304. if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
  305. {
  306. mixId = parameter.MixId;
  307. }
  308. ref MixState mix = ref mixContext.GetState(mixId);
  309. if (parameter.IsUsed != mix.IsUsed)
  310. {
  311. mix.IsUsed = parameter.IsUsed;
  312. if (parameter.IsUsed)
  313. {
  314. mix.ClearEffectProcessingOrder();
  315. }
  316. isMixContextDirty = true;
  317. }
  318. if (mix.IsUsed)
  319. {
  320. isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, ref parameter, effectContext, splitterContext, _behaviourContext);
  321. }
  322. }
  323. if (isMixContextDirty)
  324. {
  325. if (_behaviourContext.IsSplitterSupported() && splitterContext.UsingSplitter())
  326. {
  327. if (!mixContext.Sort(splitterContext))
  328. {
  329. return ResultCode.InvalidMixSorting;
  330. }
  331. }
  332. else
  333. {
  334. mixContext.Sort();
  335. }
  336. }
  337. return ResultCode.Success;
  338. }
  339. private static void ResetSink(ref BaseSink sink, ref SinkInParameter parameter)
  340. {
  341. sink.CleanUp();
  342. switch (parameter.Type)
  343. {
  344. case SinkType.Invalid:
  345. sink = new BaseSink();
  346. break;
  347. case SinkType.CircularBuffer:
  348. sink = new CircularBufferSink();
  349. break;
  350. case SinkType.Device:
  351. sink = new DeviceSink();
  352. break;
  353. default:
  354. throw new NotImplementedException($"SinkType {parameter.Type} not implemented!");
  355. }
  356. }
  357. public ResultCode UpdateSinks(SinkContext context, Memory<MemoryPoolState> memoryPools)
  358. {
  359. PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
  360. if (context.GetCount() * Unsafe.SizeOf<SinkInParameter>() != _inputHeader.SinksSize)
  361. {
  362. return ResultCode.InvalidUpdateInfo;
  363. }
  364. int initialOutputSize = _output.Length;
  365. ReadOnlySpan<SinkInParameter> parameters = MemoryMarshal.Cast<byte, SinkInParameter>(_input.Slice(0, (int)_inputHeader.SinksSize).Span);
  366. _input = _input.Slice((int)_inputHeader.SinksSize);
  367. for (int i = 0; i < context.GetCount(); i++)
  368. {
  369. SinkInParameter parameter = parameters[i];
  370. ref SinkOutStatus outStatus = ref SpanIOHelper.GetWriteRef<SinkOutStatus>(ref _output)[0];
  371. ref BaseSink sink = ref context.GetSink(i);
  372. if (!sink.IsTypeValid(ref parameter))
  373. {
  374. ResetSink(ref sink, ref parameter);
  375. }
  376. sink.Update(out ErrorInfo updateErrorInfo, ref parameter, ref outStatus, mapper);
  377. if (updateErrorInfo.ErrorCode != ResultCode.Success)
  378. {
  379. _behaviourContext.AppendError(ref updateErrorInfo);
  380. }
  381. }
  382. int currentOutputSize = _output.Length;
  383. OutputHeader.SinksSize = (uint)(Unsafe.SizeOf<SinkOutStatus>() * context.GetCount());
  384. OutputHeader.TotalSize += OutputHeader.SinksSize;
  385. Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.SinksSize);
  386. return ResultCode.Success;
  387. }
  388. public ResultCode UpdatePerformanceBuffer(PerformanceManager manager, Span<byte> performanceOutput)
  389. {
  390. if (Unsafe.SizeOf<PerformanceInParameter>() != _inputHeader.PerformanceBufferSize)
  391. {
  392. return ResultCode.InvalidUpdateInfo;
  393. }
  394. PerformanceInParameter parameter = SpanIOHelper.Read<PerformanceInParameter>(ref _input);
  395. ref PerformanceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<PerformanceOutStatus>(ref _output)[0];
  396. if (manager != null)
  397. {
  398. outStatus.HistorySize = manager.CopyHistories(performanceOutput);
  399. manager.SetTargetNodeId(parameter.TargetNodeId);
  400. }
  401. else
  402. {
  403. outStatus.HistorySize = 0;
  404. }
  405. OutputHeader.PerformanceBufferSize = (uint)Unsafe.SizeOf<PerformanceOutStatus>();
  406. OutputHeader.TotalSize += OutputHeader.PerformanceBufferSize;
  407. return ResultCode.Success;
  408. }
  409. public ResultCode UpdateErrorInfo()
  410. {
  411. ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0];
  412. _behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.ToSpan(), out outStatus.ErrorInfosCount);
  413. OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>();
  414. OutputHeader.TotalSize += OutputHeader.BehaviourSize;
  415. return ResultCode.Success;
  416. }
  417. public ResultCode UpdateRendererInfo(ulong elapsedFrameCount)
  418. {
  419. ref RendererInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<RendererInfoOutStatus>(ref _output)[0];
  420. outStatus.ElapsedFrameCount = elapsedFrameCount;
  421. OutputHeader.RenderInfoSize = (uint)Unsafe.SizeOf<RendererInfoOutStatus>();
  422. OutputHeader.TotalSize += OutputHeader.RenderInfoSize;
  423. return ResultCode.Success;
  424. }
  425. public ResultCode CheckConsumedSize()
  426. {
  427. int consumedInputSize = _inputOrigin.Length - _input.Length;
  428. int consumedOutputSize = _outputOrigin.Length - _output.Length;
  429. if (consumedInputSize != _inputHeader.TotalSize)
  430. {
  431. Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed input size mismatch (got {consumedInputSize} expected {_inputHeader.TotalSize})");
  432. return ResultCode.InvalidUpdateInfo;
  433. }
  434. if (consumedOutputSize != OutputHeader.TotalSize)
  435. {
  436. Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed output size mismatch (got {consumedOutputSize} expected {OutputHeader.TotalSize})");
  437. return ResultCode.InvalidUpdateInfo;
  438. }
  439. return ResultCode.Success;
  440. }
  441. }
  442. }