riperiperi bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 years ago
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Engine bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 years ago
Image bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 years ago
Memory 951700fdd8 Removed unused usings. (#3593) 3 years ago
Shader 2068445939 Fix shader SULD (bindless) instruction using wrong register as handle (#3732) 3 years ago
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) 4 years ago
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
Constants.cs 2232e4ae87 Vulkan backend (#2518) 3 years ago
GpuChannel.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) 3 years ago
GpuContext.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 years ago
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) 3 years ago
Ryujinx.Graphics.Gpu.csproj 2232e4ae87 Vulkan backend (#2518) 3 years ago
Window.cs 81f848e54f Allow Surface Flinger frame enqueue after process has exited (#3733) 3 years ago