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Engine
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bf77d1cab9
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
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3 years ago |
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Image
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bf77d1cab9
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
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3 years ago |
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Memory
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951700fdd8
Removed unused usings. (#3593)
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3 years ago |
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Shader
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2068445939
Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
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3 years ago |
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Synchronization
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e48530e9d9
When waiting on CPU, do not return a time out error from EventWait (#2780)
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4 years ago |
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ClassId.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |
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Constants.cs
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2232e4ae87
Vulkan backend (#2518)
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3 years ago |
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GpuChannel.cs
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3c3bcd82fe
Add a sampler pool cache and improve texture pool cache (#3487)
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3 years ago |
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GpuContext.cs
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88a0e720cb
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
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3 years ago |
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GraphicsConfig.cs
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2232e4ae87
Vulkan backend (#2518)
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3 years ago |
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Ryujinx.Graphics.Gpu.csproj
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2232e4ae87
Vulkan backend (#2518)
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3 years ago |
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Window.cs
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81f848e54f
Allow Surface Flinger frame enqueue after process has exited (#3733)
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3 years ago |