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- using Ryujinx.Graphics.GAL.Multithreading.Model;
- using Ryujinx.Graphics.GAL.Multithreading.Resources;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
- {
- struct TextureSetStorageCommand : IGALCommand
- {
- public CommandType CommandType => CommandType.TextureSetStorage;
- private TableRef<ThreadedTexture> _texture;
- private BufferRange _storage;
- public void Set(TableRef<ThreadedTexture> texture, BufferRange storage)
- {
- _texture = texture;
- _storage = storage;
- }
- public static void Run(ref TextureSetStorageCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- command._texture.Get(threaded).Base.SetStorage(threaded.Buffers.MapBufferRange(command._storage));
- }
- }
- }
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