Emmanuel Hansen 6f0395538b Avalonia - Use embedded window for avalonia (#3674) 3 년 전
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Buffer ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
CounterEvent ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
Program ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
Renderer 43ebd7a9bb New shader cache implementation (#3194) 4 년 전
Sampler ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
Texture 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) 3 년 전
Window 6f0395538b Avalonia - Use embedded window for avalonia (#3674) 3 년 전
BarrierCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
BeginTransformFeedbackCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
ClearBufferCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
ClearRenderTargetColorCommand.cs 1080f64df9 Implement HLE macros for render target clears (#3528) 3 년 전
ClearRenderTargetDepthStencilCommand.cs 1080f64df9 Implement HLE macros for render target clears (#3528) 3 년 전
CommandBufferBarrierCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
CopyBufferCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
DispatchComputeCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
DrawCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
DrawIndexedCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
DrawTextureCommand.cs 611bec6e44 Implement DrawTexture functionality (#2747) 4 년 전
EndHostConditionalRenderingCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
EndTransformFeedbackCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
IGALCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
MultiDrawIndexedIndirectCountCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
MultiDrawIndirectCountCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetAlphaTestCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetBlendStateCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetDepthBiasCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetDepthClampCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetDepthModeCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetDepthTestCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetFaceCullingCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetFrontFaceCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetImageCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetIndexBufferCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetLineParametersCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetLogicOpStateCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetMultisampleStateCommand.cs b46b63e06a Add support for alpha to coverage dithering (#3069) 3 년 전
SetPatchParametersCommand.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 년 전
SetPointParametersCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetPolygonModeCommand.cs d512ce122c Initial tessellation shader support (#2534) 4 년 전
SetPrimitiveRestartCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetPrimitiveTopologyCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetProgramCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetRasterizerDiscardCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetRenderTargetColorMasksCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetRenderTargetScaleCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetRenderTargetsCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetScissorsCommand.cs 2232e4ae87 Vulkan backend (#2518) 3 년 전
SetStencilTestCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetStorageBuffersCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetTextureAndSamplerCommand.cs 2232e4ae87 Vulkan backend (#2518) 3 년 전
SetTransformFeedbackBuffersCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetUniformBuffersCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetUserClipDistanceCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetVertexAttribsCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
SetVertexBuffersCommand.cs 951700fdd8 Removed unused usings. (#3593) 3 년 전
SetViewportsCommand.cs 951700fdd8 Removed unused usings. (#3593) 3 년 전
TextureBarrierCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
TextureBarrierTiledCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
TryHostConditionalRenderingCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
TryHostConditionalRenderingFlushCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 년 전
UpdateRenderScaleCommand.cs 951700fdd8 Removed unused usings. (#3593) 3 년 전