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- using Ryujinx.Graphics.GAL.Multithreading.Model;
- using System;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands
- {
- struct SetUniformBuffersCommand : IGALCommand
- {
- public CommandType CommandType => CommandType.SetUniformBuffers;
- private int _first;
- private SpanRef<BufferRange> _buffers;
- public void Set(int first, SpanRef<BufferRange> buffers)
- {
- _first = first;
- _buffers = buffers;
- }
- public static void Run(ref SetUniformBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- Span<BufferRange> buffers = command._buffers.Get(threaded);
- renderer.Pipeline.SetUniformBuffers(command._first, threaded.Buffers.MapBufferRanges(buffers));
- command._buffers.Dispose(threaded);
- }
- }
- }
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