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- using Ryujinx.Graphics.GAL.Multithreading.Model;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
- {
- struct GetCapabilitiesCommand : IGALCommand
- {
- public CommandType CommandType => CommandType.GetCapabilities;
- private TableRef<ResultBox<Capabilities>> _result;
- public void Set(TableRef<ResultBox<Capabilities>> result)
- {
- _result = result;
- }
- public static void Run(ref GetCapabilitiesCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- command._result.Get(threaded).Result = renderer.GetCapabilities();
- }
- }
- }
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