BufferDisposeCommand.cs 605 B

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  1. namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
  2. {
  3. struct BufferDisposeCommand : IGALCommand
  4. {
  5. public CommandType CommandType => CommandType.BufferDispose;
  6. private BufferHandle _buffer;
  7. public void Set(BufferHandle buffer)
  8. {
  9. _buffer = buffer;
  10. }
  11. public static void Run(ref BufferDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
  12. {
  13. renderer.DeleteBuffer(threaded.Buffers.MapBuffer(command._buffer));
  14. threaded.Buffers.UnassignBuffer(command._buffer);
  15. }
  16. }
  17. }