MethodCopyBuffer.cs 5.2 KB

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  1. using Ryujinx.Graphics.Gpu.State;
  2. using Ryujinx.Graphics.Texture;
  3. using System;
  4. using System.Runtime.Intrinsics;
  5. namespace Ryujinx.Graphics.Gpu.Engine
  6. {
  7. partial class Methods
  8. {
  9. /// <summary>
  10. /// Performs a buffer to buffer, or buffer to texture copy.
  11. /// </summary>
  12. /// <param name="state">Current GPU state</param>
  13. /// <param name="argument">Method call argument</param>
  14. private void CopyBuffer(GpuState state, int argument)
  15. {
  16. var cbp = state.Get<CopyBufferParams>(MethodOffset.CopyBufferParams);
  17. var swizzle = state.Get<CopyBufferSwizzle>(MethodOffset.CopyBufferSwizzle);
  18. bool srcLinear = (argument & (1 << 7)) != 0;
  19. bool dstLinear = (argument & (1 << 8)) != 0;
  20. bool copy2D = (argument & (1 << 9)) != 0;
  21. int size = cbp.XCount;
  22. if (size == 0)
  23. {
  24. return;
  25. }
  26. if (copy2D)
  27. {
  28. // Buffer to texture copy.
  29. int srcBpp = swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize();
  30. int dstBpp = swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize();
  31. var dst = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferDstTexture);
  32. var src = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferSrcTexture);
  33. var srcCalculator = new OffsetCalculator(
  34. src.Width,
  35. src.Height,
  36. cbp.SrcStride,
  37. srcLinear,
  38. src.MemoryLayout.UnpackGobBlocksInY(),
  39. srcBpp);
  40. var dstCalculator = new OffsetCalculator(
  41. dst.Width,
  42. dst.Height,
  43. cbp.DstStride,
  44. dstLinear,
  45. dst.MemoryLayout.UnpackGobBlocksInY(),
  46. dstBpp);
  47. ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
  48. ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack());
  49. (int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, cbp.XCount, cbp.YCount);
  50. (int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, cbp.XCount, cbp.YCount);
  51. ReadOnlySpan<byte> srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize);
  52. Span<byte> dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
  53. bool completeSource = src.RegionX == 0 && src.RegionY == 0 && src.Width == cbp.XCount && src.Height == cbp.YCount;
  54. bool completeDest = dst.RegionX == 0 && dst.RegionY == 0 && dst.Width == cbp.XCount && dst.Height == cbp.YCount;
  55. if (completeSource && completeDest && srcCalculator.LayoutMatches(dstCalculator))
  56. {
  57. srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
  58. }
  59. else
  60. {
  61. unsafe bool Convert<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan) where T : unmanaged
  62. {
  63. fixed (byte* dstPtr = dstSpan, srcPtr = srcSpan)
  64. {
  65. byte* dstBase = dstPtr - dstBaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset.
  66. byte* srcBase = srcPtr - srcBaseOffset;
  67. for (int y = 0; y < cbp.YCount; y++)
  68. {
  69. srcCalculator.SetY(src.RegionY + y);
  70. dstCalculator.SetY(dst.RegionY + y);
  71. for (int x = 0; x < cbp.XCount; x++)
  72. {
  73. int srcOffset = srcCalculator.GetOffset(src.RegionX + x);
  74. int dstOffset = dstCalculator.GetOffset(dst.RegionX + x);
  75. *(T*)(dstBase + dstOffset) = *(T*)(srcBase + srcOffset);
  76. }
  77. }
  78. }
  79. return true;
  80. }
  81. bool _ = srcBpp switch
  82. {
  83. 1 => Convert<byte>(dstSpan, srcSpan),
  84. 2 => Convert<ushort>(dstSpan, srcSpan),
  85. 4 => Convert<uint>(dstSpan, srcSpan),
  86. 8 => Convert<ulong>(dstSpan, srcSpan),
  87. 12 => Convert<Bpp12Pixel>(dstSpan, srcSpan),
  88. 16 => Convert<Vector128<byte>>(dstSpan, srcSpan),
  89. _ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
  90. };
  91. }
  92. _context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
  93. }
  94. else
  95. {
  96. // Buffer to buffer copy.
  97. BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
  98. }
  99. }
  100. }
  101. }