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Engine
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bea1fc2e8d
Optimize texture format conversion, and MethodCopyBuffer (#1274)
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5 лет назад |
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Image
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12cfaf56f0
Add new depth-stencil formats (#1284)
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5 лет назад |
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Memory
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5795bb1528
Support separate textures and samplers (#1216)
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5 лет назад |
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Shader
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a15b951721
Fix wrong face culling once and for all (#1277)
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5 лет назад |
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State
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44d7fcff39
Implement FIFO semaphore (#1286)
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5 лет назад |
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Synchronization
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764891e670
nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197)
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6 лет назад |
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ClassId.cs
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644de99e86
Implement GPU syncpoints (#980)
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6 лет назад |
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Constants.cs
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5011640b30
Spanify Graphics Abstraction Layer (#1226)
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5 лет назад |
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DmaPusher.cs
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b8eb6abecc
Refactor shader GPU state and memory access (#1203)
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6 лет назад |
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GpuContext.cs
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f77694e4f7
Implement a new physical memory manager and replace DeviceMemory (#856)
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6 лет назад |
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GraphicsConfig.cs
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12d49c37d2
Make max anisotropy configurable (#1043)
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6 лет назад |
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MacroInterpreter.cs
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9261ec6bc8
Fix MME shadow RAM implementation (#1051)
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6 лет назад |
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MethodParams.cs
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f7bcc884e4
Add XML documentation to Ryujinx.Graphics.Gpu
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6 лет назад |
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NvGpuFifo.cs
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3dfa4232f8
Fix building of previous commit
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6 лет назад |
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Ryujinx.Graphics.Gpu.csproj
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4c54f36c38
Upgrade projects to C#8 (#1193)
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6 лет назад |
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ShadowRamControl.cs
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ff2bac9c90
Implement MME shadow RAM (#987)
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6 лет назад |
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Window.cs
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644de99e86
Implement GPU syncpoints (#980)
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6 лет назад |