gdkchan b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
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Engine b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
Image b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
Memory b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
Shader b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
State 53369e79bd Implement user-defined clipping on GL state pipeline (#1118) %!s(int64=6) %!d(string=hai) anos
Synchronization 764891e670 nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197) %!s(int64=6) %!d(string=hai) anos
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) %!s(int64=6) %!d(string=hai) anos
Constants.cs 53369e79bd Implement user-defined clipping on GL state pipeline (#1118) %!s(int64=6) %!d(string=hai) anos
DmaPusher.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
GpuContext.cs f77694e4f7 Implement a new physical memory manager and replace DeviceMemory (#856) %!s(int64=6) %!d(string=hai) anos
GraphicsConfig.cs 12d49c37d2 Make max anisotropy configurable (#1043) %!s(int64=6) %!d(string=hai) anos
MacroInterpreter.cs 9261ec6bc8 Fix MME shadow RAM implementation (#1051) %!s(int64=6) %!d(string=hai) anos
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu %!s(int64=6) %!d(string=hai) anos
NvGpuFifo.cs 3dfa4232f8 Fix building of previous commit %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Gpu.csproj 4c54f36c38 Upgrade projects to C#8 (#1193) %!s(int64=6) %!d(string=hai) anos
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) %!s(int64=6) %!d(string=hai) anos
Window.cs 644de99e86 Implement GPU syncpoints (#980) %!s(int64=6) %!d(string=hai) anos