gdkchan 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) %!s(int64=4) %!d(string=hai) anos
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Compute 04dce402ac Implement a fast path for I2M transfers (#2467) %!s(int64=4) %!d(string=hai) anos
Dma ff5df5d8a1 Support non-contiguous copies on I2M and DMA engines (#2473) %!s(int64=4) %!d(string=hai) anos
GPFifo 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) %!s(int64=4) %!d(string=hai) anos
InlineToMemory ff5df5d8a1 Support non-contiguous copies on I2M and DMA engines (#2473) %!s(int64=4) %!d(string=hai) anos
MME 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) %!s(int64=4) %!d(string=hai) anos
Threed ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos
Twod 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
Types 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
DeviceStateWithShadow.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
MmeShadowScratch.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) %!s(int64=5) %!d(string=hai) anos