riperiperi f0b00c1ae9 Fix TXQ for 3D textures. (#2613) il y a 4 ans
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Engine 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) il y a 4 ans
Image f0b00c1ae9 Fix TXQ for 3D textures. (#2613) il y a 4 ans
Memory 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) il y a 4 ans
Shader f0b00c1ae9 Fix TXQ for 3D textures. (#2613) il y a 4 ans
Synchronization a33dc2f491 Improved Logger (#1292) il y a 5 ans
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) il y a 5 ans
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) il y a 4 ans
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) il y a 5 ans
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans