riperiperi bc4e70b6fa Move texture anisotropy check to SetInfo (#2843) 4 lat temu
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Engine 30b7aaefca Better depth range detection (#2754) 4 lat temu
Image bc4e70b6fa Move texture anisotropy check to SetInfo (#2843) 4 lat temu
Memory a4956591ec Avoid potential race 4 lat temu
Shader 650cc41c02 Implement remaining shader double-precision instructions (#2845) 4 lat temu
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) 4 lat temu
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 lat temu
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 lat temu
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 lat temu
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 lat temu
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 lat temu
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 lat temu
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 lat temu