riperiperi bc4e70b6fa Move texture anisotropy check to SetInfo (#2843) il y a 4 ans
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Engine 30b7aaefca Better depth range detection (#2754) il y a 4 ans
Image bc4e70b6fa Move texture anisotropy check to SetInfo (#2843) il y a 4 ans
Memory a4956591ec Avoid potential race il y a 4 ans
Shader 650cc41c02 Implement remaining shader double-precision instructions (#2845) il y a 4 ans
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) il y a 4 ans
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 5 ans
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) il y a 5 ans
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 5 ans
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) il y a 4 ans
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) il y a 4 ans
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans