gdkchan 5fdc46ac7f Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781) %!s(int64=3) %!d(string=hai) anos
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Optimizations 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) %!s(int64=3) %!d(string=hai) anos
AggregateType.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
AttributeConsts.cs 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) %!s(int64=3) %!d(string=hai) anos
AttributeInfo.cs 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) %!s(int64=3) %!d(string=hai) anos
ControlFlowGraph.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
Dominance.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
EmitterContext.cs 2df16ded9b Improve shader BRX instruction code generation (#3759) %!s(int64=3) %!d(string=hai) anos
EmitterContextInsts.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) %!s(int64=4) %!d(string=hai) anos
FeatureFlags.cs 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) %!s(int64=4) %!d(string=hai) anos
FunctionMatch.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
GlobalMemory.cs 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) %!s(int64=4) %!d(string=hai) anos
RegisterUsage.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) %!s(int64=5) %!d(string=hai) anos
Rewriter.cs 7f8a3541eb Fix decoding of block after shader BRA.CC instructions without predicate (#3472) %!s(int64=3) %!d(string=hai) anos
ShaderConfig.cs 5fdc46ac7f Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781) %!s(int64=3) %!d(string=hai) anos
ShaderHeader.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) %!s(int64=4) %!d(string=hai) anos
Ssa.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
TargetApi.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) %!s(int64=4) %!d(string=hai) anos
TargetLanguage.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) %!s(int64=4) %!d(string=hai) anos
TranslationFlags.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) %!s(int64=4) %!d(string=hai) anos
TranslationOptions.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) %!s(int64=4) %!d(string=hai) anos
Translator.cs 2df16ded9b Improve shader BRX instruction code generation (#3759) %!s(int64=3) %!d(string=hai) anos
TranslatorContext.cs 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) %!s(int64=3) %!d(string=hai) anos
UInt128.cs 8c9633d72f Initialize indexed inputs used on next shader stage (#3198) %!s(int64=4) %!d(string=hai) anos