gdkchan 5fdc46ac7f Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781) il y a 3 ans
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Optimizations 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) il y a 3 ans
AggregateType.cs 2232e4ae87 Vulkan backend (#2518) il y a 3 ans
AttributeConsts.cs 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) il y a 3 ans
AttributeInfo.cs 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) il y a 3 ans
ControlFlowGraph.cs a7109c767b Rewrite shader decoding stage (#2698) il y a 4 ans
Dominance.cs a7109c767b Rewrite shader decoding stage (#2698) il y a 4 ans
EmitterContext.cs 2df16ded9b Improve shader BRX instruction code generation (#3759) il y a 3 ans
EmitterContextInsts.cs 650cc41c02 Implement remaining shader double-precision instructions (#2845) il y a 4 ans
FeatureFlags.cs 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) il y a 4 ans
FunctionMatch.cs 99445dd0a6 Add support for fragment shader interlock (#2768) il y a 4 ans
GlobalMemory.cs 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) il y a 4 ans
RegisterUsage.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) il y a 5 ans
Rewriter.cs 7f8a3541eb Fix decoding of block after shader BRA.CC instructions without predicate (#3472) il y a 3 ans
ShaderConfig.cs 5fdc46ac7f Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781) il y a 3 ans
ShaderHeader.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) il y a 4 ans
Ssa.cs 2232e4ae87 Vulkan backend (#2518) il y a 3 ans
TargetApi.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) il y a 4 ans
TargetLanguage.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) il y a 4 ans
TranslationFlags.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) il y a 4 ans
TranslationOptions.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) il y a 4 ans
Translator.cs 2df16ded9b Improve shader BRX instruction code generation (#3759) il y a 3 ans
TranslatorContext.cs 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) il y a 3 ans
UInt128.cs 8c9633d72f Initialize indexed inputs used on next shader stage (#3198) il y a 4 ans