gdkchan 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) %!s(int64=3) %!d(string=hai) anos
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ConditionalRendering.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
ConstantBufferUpdater.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
DrawManager.cs 951700fdd8 Removed unused usings. (#3593) %!s(int64=3) %!d(string=hai) anos
DrawState.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
IbStreamer.cs 9a9349f0f4 Fix instanced indexed inline draw index count (#3389) %!s(int64=3) %!d(string=hai) anos
SemaphoreUpdater.cs d03124a992 Fix 3D semaphore counter type 0 handling (#3380) %!s(int64=3) %!d(string=hai) anos
StateUpdateTracker.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
StateUpdater.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) %!s(int64=3) %!d(string=hai) anos
ThreedClass.cs 1080f64df9 Implement HLE macros for render target clears (#3528) %!s(int64=3) %!d(string=hai) anos
ThreedClassState.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) %!s(int64=3) %!d(string=hai) anos