CopyTextureControl.cs 296 B

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  1. namespace Ryujinx.Graphics.Gpu.State
  2. {
  3. /// <summary>
  4. /// Texture to texture copy control.
  5. /// </summary>
  6. struct CopyTextureControl
  7. {
  8. public uint Packed;
  9. public bool UnpackLinearFilter()
  10. {
  11. return (Packed & (1u << 4)) != 0;
  12. }
  13. }
  14. }