riperiperi 5dab515c7a Flush GL commands before inevitably waiting for a query result. (#1278) 5 yıl önce
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Image d941f4c070 Remember bound framebuffer to avoid glGetInteger use. (#1273) 5 yıl önce
Queries cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) 6 yıl önce
Buffer.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 6 yıl önce
Constants.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 6 yıl önce
Debugger.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) 6 yıl önce
EnumConversion.cs 0202f150d4 Enable stencil texturing (fixes #866) (#910) 6 yıl önce
FormatInfo.cs af8498d679 Add basic error logging to the GPU 6 yıl önce
FormatTable.cs ab29521faa Fix R5G6B5 in SurfaceFlinger (#863) 6 yıl önce
Framebuffer.cs d941f4c070 Remember bound framebuffer to avoid glGetInteger use. (#1273) 5 yıl önce
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 6 yıl önce
HwCapabilities.cs 12d49c37d2 Make max anisotropy configurable (#1043) 6 yıl önce
Pipeline.cs 5dab515c7a Flush GL commands before inevitably waiting for a query result. (#1278) 5 yıl önce
Program.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) 6 yıl önce
Renderer.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 6 yıl önce
Ryujinx.Graphics.OpenGL.csproj 4c54f36c38 Upgrade projects to C#8 (#1193) 6 yıl önce
Shader.cs 1876b346fe Initial work 6 yıl önce
VertexArray.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 6 yıl önce
VertexBuffer.cs 1876b346fe Initial work 6 yıl önce
Window.cs d941f4c070 Remember bound framebuffer to avoid glGetInteger use. (#1273) 5 yıl önce