gdkchan 5011640b30 Spanify Graphics Abstraction Layer (#1226) há 6 anos atrás
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Engine 5011640b30 Spanify Graphics Abstraction Layer (#1226) há 6 anos atrás
Image b8eb6abecc Refactor shader GPU state and memory access (#1203) há 6 anos atrás
Memory 5011640b30 Spanify Graphics Abstraction Layer (#1226) há 6 anos atrás
Shader b8eb6abecc Refactor shader GPU state and memory access (#1203) há 6 anos atrás
State 53369e79bd Implement user-defined clipping on GL state pipeline (#1118) há 6 anos atrás
Synchronization 764891e670 nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197) há 6 anos atrás
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) há 6 anos atrás
Constants.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) há 6 anos atrás
DmaPusher.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) há 6 anos atrás
GpuContext.cs f77694e4f7 Implement a new physical memory manager and replace DeviceMemory (#856) há 6 anos atrás
GraphicsConfig.cs 12d49c37d2 Make max anisotropy configurable (#1043) há 6 anos atrás
MacroInterpreter.cs 9261ec6bc8 Fix MME shadow RAM implementation (#1051) há 6 anos atrás
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu há 6 anos atrás
NvGpuFifo.cs 3dfa4232f8 Fix building of previous commit há 6 anos atrás
Ryujinx.Graphics.Gpu.csproj 4c54f36c38 Upgrade projects to C#8 (#1193) há 6 anos atrás
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) há 6 anos atrás
Window.cs 644de99e86 Implement GPU syncpoints (#980) há 6 anos atrás