riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 éve
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CodeGen 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 éve
Decoders e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) 5 éve
Instructions 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 éve
IntermediateRepresentation 5795bb1528 Support separate textures and samplers (#1216) 5 éve
StructuredIr 5795bb1528 Support separate textures and samplers (#1216) 5 éve
Translation 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 éve
BufferDescriptor.cs 1876b346fe Initial work 6 éve
IGpuAccessor.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 éve
InputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 éve
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 éve
Ryujinx.Graphics.Shader.csproj 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 éve
SamplerType.cs 8eb773d81f Make the shader translator more error resilient (part 2) 6 éve
ShaderProgram.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) 6 éve
ShaderProgramInfo.cs 5b5239ab5b Remove output interpolation qualifier (#1070) 6 éve
ShaderStage.cs 1876b346fe Initial work 6 éve
TextureDescriptor.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 éve
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 éve
TextureUsageFlags.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 éve