Alex Barney b2b736abc2 Misc cleanup (#708) %!s(int64=7) %!d(string=hai) anos
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Gal b2b736abc2 Misc cleanup (#708) %!s(int64=7) %!d(string=hai) anos
Graphics3d b2b736abc2 Misc cleanup (#708) %!s(int64=7) %!d(string=hai) anos
Memory b2b736abc2 Misc cleanup (#708) %!s(int64=7) %!d(string=hai) anos
Shader b2b736abc2 Misc cleanup (#708) %!s(int64=7) %!d(string=hai) anos
VDec b2b736abc2 Misc cleanup (#708) %!s(int64=7) %!d(string=hai) anos
Vic 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
CdmaProcessor.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
ChClassId.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
ChCommandEntry.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
ChSubmissionMode.cs c86aacde76 NVDEC implementation using FFmpeg (#443) %!s(int64=7) %!d(string=hai) anos
DepthCompareFunc.cs 884b4e5fd3 Initial non 2D textures support (#525) %!s(int64=7) %!d(string=hai) anos
DmaPusher.cs b2b736abc2 Misc cleanup (#708) %!s(int64=7) %!d(string=hai) anos
GpuMethodCall.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
GpuResourceManager.cs b2b736abc2 Misc cleanup (#708) %!s(int64=7) %!d(string=hai) anos
GraphicsConfig.cs 3e13b40b35 Add config key to dump shaders in local directory (#265) %!s(int64=7) %!d(string=hai) anos
NvGpu.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
QuadHelper.cs b2b736abc2 Misc cleanup (#708) %!s(int64=7) %!d(string=hai) anos
Ryujinx.Graphics.csproj a07086c280 Built in profiling (#567) %!s(int64=7) %!d(string=hai) anos