Alex Barney b2b736abc2 Misc cleanup (#708) 6 lat temu
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OpenGL b2b736abc2 Misc cleanup (#708) 6 lat temu
EmbeddedResource.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu
GalBlendEquation.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 lat temu
GalBlendFactor.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 lat temu
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
GalColorF.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) 7 lat temu
GalCullFace.cs 97ca974213 Implement some GPU features (#209) 7 lat temu
GalFrontFace.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu
GalImage.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu
GalImageFormat.cs b2b736abc2 Misc cleanup (#708) 6 lat temu
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 lat temu
GalPipelineState.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 lat temu
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) 7 lat temu
GalSurfaceFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
GalTextureFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
GalTextureSampler.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 lat temu
GalTextureTarget.cs 884b4e5fd3 Initial non 2D textures support (#525) 7 lat temu
GalTextureType.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
GalVertexAttrib.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 lat temu
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 lat temu
GalVertexBinding.cs b2b736abc2 Misc cleanup (#708) 6 lat temu
GalZetaFormat.cs 0e1e094b7a Improve texture tables (#457) 7 lat temu
IGalConstBuffer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu
IGalMemory.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu
IGalPipeline.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu
IGalRasterizer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu
IGalRenderTarget.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu
IGalRenderer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu
IGalShader.cs 6b23a2c125 New shader translator implementation (#654) 7 lat temu
IGalTexture.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu
ShaderDumper.cs b2b736abc2 Misc cleanup (#708) 6 lat temu
ShaderException.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 lat temu