gdkchan 59900d7f00 Unscale textureSize when resolution scaling is used (#2441) 4 years ago
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CodeGen 59900d7f00 Unscale textureSize when resolution scaling is used (#2441) 4 years ago
Decoders 7ff1f9aa12 End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367) 4 years ago
Instructions 59900d7f00 Unscale textureSize when resolution scaling is used (#2441) 4 years ago
IntermediateRepresentation 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) 4 years ago
StructuredIr d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) 4 years ago
Translation 59900d7f00 Unscale textureSize when resolution scaling is used (#2441) 4 years ago
BufferDescriptor.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 years ago
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 years ago
IGpuAccessor.cs ed2f5ede0f Fix texture sampling with depth compare and LOD level or bias (#2404) 4 years ago
InputTopology.cs 48f6570557 Salieri: shader cache (#1701) 5 years ago
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 years ago
Ryujinx.Graphics.Shader.csproj e453ba69f4 Add support for shader atomic min/max (S32) (#1948) 5 years ago
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) 5 years ago
ShaderProgram.cs 4047477866 Simplify handling of shader vertex A (#1999) 5 years ago
ShaderProgramInfo.cs 4770cfa920 Only enable clip distance if written to on shader (#2217) 5 years ago
ShaderStage.cs 48f6570557 Salieri: shader cache (#1701) 5 years ago
TextureDescriptor.cs 48f6570557 Salieri: shader cache (#1701) 5 years ago
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 years ago
TextureUsageFlags.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) 5 years ago