gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
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InstGen.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
InstGenCall.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) %!s(int64=5) %!d(string=hai) anos
InstGenHelper.cs 4b7c7dab9e Support multiple destination operands on shader IR and shuffle predicates (#1964) %!s(int64=5) %!d(string=hai) anos
InstGenMemory.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
InstGenPacking.cs dc97457bf0 Initial support for double precision shader instructions. (#963) %!s(int64=6) %!d(string=hai) anos
InstInfo.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
InstType.cs 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR %!s(int64=6) %!d(string=hai) anos