gdkchan 49edf14a3e Pass all inputs when geometry shader passthrough is enabled (#2362) 4 سال پیش
..
CodeGen 49edf14a3e Pass all inputs when geometry shader passthrough is enabled (#2362) 4 سال پیش
Decoders 7ff1f9aa12 End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367) 4 سال پیش
Instructions 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) 4 سال پیش
IntermediateRepresentation 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) 4 سال پیش
StructuredIr b34c0a47b4 Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298) 4 سال پیش
Translation 65fee49e8a Fix separate bindless sampler at offset 0 (#2360) 4 سال پیش
BufferDescriptor.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 سال پیش
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 سال پیش
IGpuAccessor.cs b34c0a47b4 Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298) 4 سال پیش
InputTopology.cs 48f6570557 Salieri: shader cache (#1701) 5 سال پیش
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 سال پیش
Ryujinx.Graphics.Shader.csproj e453ba69f4 Add support for shader atomic min/max (S32) (#1948) 5 سال پیش
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) 5 سال پیش
ShaderProgram.cs 4047477866 Simplify handling of shader vertex A (#1999) 5 سال پیش
ShaderProgramInfo.cs 4770cfa920 Only enable clip distance if written to on shader (#2217) 5 سال پیش
ShaderStage.cs 48f6570557 Salieri: shader cache (#1701) 5 سال پیش
TextureDescriptor.cs 48f6570557 Salieri: shader cache (#1701) 5 سال پیش
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 سال پیش
TextureUsageFlags.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) 5 سال پیش