MethodCopyBuffer.cs 9.4 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.Gpu.State;
  3. using Ryujinx.Graphics.Texture;
  4. using System;
  5. using System.Runtime.Intrinsics;
  6. namespace Ryujinx.Graphics.Gpu.Engine
  7. {
  8. partial class Methods
  9. {
  10. enum CopyFlags
  11. {
  12. SrcLinear = 1 << 7,
  13. DstLinear = 1 << 8,
  14. MultiLineEnable = 1 << 9,
  15. RemapEnable = 1 << 10
  16. }
  17. /// <summary>
  18. /// Determine if a buffer-to-texture region covers the entirety of a texture.
  19. /// </summary>
  20. /// <param name="cbp">Copy command parameters</param>
  21. /// <param name="tex">Texture to compare</param>
  22. /// <param name="linear">True if the texture is linear, false if block linear</param>
  23. /// <param name="bpp">Texture bytes per pixel</param>
  24. /// <param name="stride">Texture stride</param>
  25. /// <returns></returns>
  26. private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int bpp, int stride)
  27. {
  28. if (linear)
  29. {
  30. int alignWidth = Constants.StrideAlignment / bpp;
  31. return tex.RegionX == 0 &&
  32. tex.RegionY == 0 &&
  33. stride / bpp == BitUtils.AlignUp(cbp.XCount, alignWidth);
  34. }
  35. else
  36. {
  37. int alignWidth = Constants.GobAlignment / bpp;
  38. return tex.RegionX == 0 &&
  39. tex.RegionY == 0 &&
  40. tex.Width == BitUtils.AlignUp(cbp.XCount, alignWidth) &&
  41. tex.Height == cbp.YCount;
  42. }
  43. }
  44. /// <summary>
  45. /// Performs a buffer to buffer, or buffer to texture copy.
  46. /// </summary>
  47. /// <param name="state">Current GPU state</param>
  48. /// <param name="argument">Method call argument</param>
  49. private void CopyBuffer(GpuState state, int argument)
  50. {
  51. var cbp = state.Get<CopyBufferParams>(MethodOffset.CopyBufferParams);
  52. var swizzle = state.Get<CopyBufferSwizzle>(MethodOffset.CopyBufferSwizzle);
  53. CopyFlags copyFlags = (CopyFlags)argument;
  54. bool srcLinear = copyFlags.HasFlag(CopyFlags.SrcLinear);
  55. bool dstLinear = copyFlags.HasFlag(CopyFlags.DstLinear);
  56. bool copy2D = copyFlags.HasFlag(CopyFlags.MultiLineEnable);
  57. bool remap = copyFlags.HasFlag(CopyFlags.RemapEnable);
  58. int size = cbp.XCount;
  59. if (size == 0)
  60. {
  61. return;
  62. }
  63. FlushUboDirty();
  64. if (copy2D)
  65. {
  66. // Buffer to texture copy.
  67. int srcBpp = remap ? swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize() : 1;
  68. int dstBpp = remap ? swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize() : 1;
  69. var dst = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferDstTexture);
  70. var src = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferSrcTexture);
  71. var srcCalculator = new OffsetCalculator(
  72. src.Width,
  73. src.Height,
  74. cbp.SrcStride,
  75. srcLinear,
  76. src.MemoryLayout.UnpackGobBlocksInY(),
  77. src.MemoryLayout.UnpackGobBlocksInZ(),
  78. srcBpp);
  79. var dstCalculator = new OffsetCalculator(
  80. dst.Width,
  81. dst.Height,
  82. cbp.DstStride,
  83. dstLinear,
  84. dst.MemoryLayout.UnpackGobBlocksInY(),
  85. dst.MemoryLayout.UnpackGobBlocksInZ(),
  86. dstBpp);
  87. ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
  88. ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack());
  89. (int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, cbp.XCount, cbp.YCount);
  90. (int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, cbp.XCount, cbp.YCount);
  91. ReadOnlySpan<byte> srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
  92. Span<byte> dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
  93. bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, srcBpp, cbp.SrcStride);
  94. bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, dstBpp, cbp.DstStride);
  95. if (completeSource && completeDest)
  96. {
  97. Image.Texture target = TextureManager.FindTexture(dst, cbp, swizzle, dstLinear);
  98. if (target != null)
  99. {
  100. ReadOnlySpan<byte> data;
  101. if (srcLinear)
  102. {
  103. data = LayoutConverter.ConvertLinearStridedToLinear(
  104. target.Info.Width,
  105. target.Info.Height,
  106. 1,
  107. 1,
  108. cbp.SrcStride,
  109. target.Info.FormatInfo.BytesPerPixel,
  110. srcSpan);
  111. }
  112. else
  113. {
  114. data = LayoutConverter.ConvertBlockLinearToLinear(
  115. src.Width,
  116. src.Height,
  117. 1,
  118. target.Info.Levels,
  119. 1,
  120. 1,
  121. 1,
  122. srcBpp,
  123. src.MemoryLayout.UnpackGobBlocksInY(),
  124. src.MemoryLayout.UnpackGobBlocksInZ(),
  125. 1,
  126. new SizeInfo((int)target.Size),
  127. srcSpan);
  128. }
  129. target.SetData(data);
  130. target.SignalModified();
  131. return;
  132. }
  133. else if (srcCalculator.LayoutMatches(dstCalculator))
  134. {
  135. srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
  136. _context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
  137. return;
  138. }
  139. }
  140. unsafe bool Convert<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan) where T : unmanaged
  141. {
  142. fixed (byte* dstPtr = dstSpan, srcPtr = srcSpan)
  143. {
  144. byte* dstBase = dstPtr - dstBaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset.
  145. byte* srcBase = srcPtr - srcBaseOffset;
  146. for (int y = 0; y < cbp.YCount; y++)
  147. {
  148. srcCalculator.SetY(src.RegionY + y);
  149. dstCalculator.SetY(dst.RegionY + y);
  150. for (int x = 0; x < cbp.XCount; x++)
  151. {
  152. int srcOffset = srcCalculator.GetOffset(src.RegionX + x);
  153. int dstOffset = dstCalculator.GetOffset(dst.RegionX + x);
  154. *(T*)(dstBase + dstOffset) = *(T*)(srcBase + srcOffset);
  155. }
  156. }
  157. }
  158. return true;
  159. }
  160. bool _ = srcBpp switch
  161. {
  162. 1 => Convert<byte>(dstSpan, srcSpan),
  163. 2 => Convert<ushort>(dstSpan, srcSpan),
  164. 4 => Convert<uint>(dstSpan, srcSpan),
  165. 8 => Convert<ulong>(dstSpan, srcSpan),
  166. 12 => Convert<Bpp12Pixel>(dstSpan, srcSpan),
  167. 16 => Convert<Vector128<byte>>(dstSpan, srcSpan),
  168. _ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
  169. };
  170. _context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
  171. }
  172. else
  173. {
  174. if (remap &&
  175. swizzle.UnpackDstX() == BufferSwizzleComponent.ConstA &&
  176. swizzle.UnpackDstY() == BufferSwizzleComponent.ConstA &&
  177. swizzle.UnpackDstZ() == BufferSwizzleComponent.ConstA &&
  178. swizzle.UnpackDstW() == BufferSwizzleComponent.ConstA &&
  179. swizzle.UnpackSrcComponentsCount() == 1 &&
  180. swizzle.UnpackDstComponentsCount() == 1 &&
  181. swizzle.UnpackComponentSize() == 4)
  182. {
  183. // Fast path for clears when remap is enabled.
  184. BufferManager.ClearBuffer(cbp.DstAddress, (uint)size * 4, state.Get<uint>(MethodOffset.CopyBufferConstA));
  185. }
  186. else
  187. {
  188. // TODO: Implement remap functionality.
  189. // Buffer to buffer copy.
  190. BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
  191. }
  192. }
  193. }
  194. }
  195. }