gdkchan 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) преди 3 години
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CodeGen 7c53b69c30 SPIR-V: Fix unscaling helper not being able to find Array textures (#3863) преди 3 години
Decoders 2df16ded9b Improve shader BRX instruction code generation (#3759) преди 3 години
Instructions 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) преди 3 години
IntermediateRepresentation 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) преди 3 години
StructuredIr 7c53b69c30 SPIR-V: Fix unscaling helper not being able to find Array textures (#3863) преди 3 години
Translation 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) преди 3 години
AlphaTestOp.cs 2232e4ae87 Vulkan backend (#2518) преди 3 години
AttributeType.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) преди 3 години
BufferDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) преди 4 години
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) преди 5 години
Constants.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) преди 3 години
IGpuAccessor.cs 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) преди 3 години
InputTopology.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) преди 4 години
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) преди 6 години
Ryujinx.Graphics.Shader.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) преди 3 години
SamplerType.cs 2232e4ae87 Vulkan backend (#2518) преди 3 години
ShaderProgram.cs 43ebd7a9bb New shader cache implementation (#3194) преди 4 години
ShaderProgramInfo.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) преди 3 години
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) преди 4 години
SupportBuffer.cs 2232e4ae87 Vulkan backend (#2518) преди 3 години
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) преди 4 години
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) преди 4 години
TextureDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) преди 4 години
TextureFormat.cs 2197f41506 Removed extra semicolons. (#3594) преди 3 години
TextureHandle.cs 0cb1e926b5 Allow bindless textures with handles from unbound constant buffer (#3706) преди 3 години
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) преди 4 години