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Engine
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796e5d14b4
Use correct shader local memory size instead of a hardcoded size (#914)
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6 anos atrás |
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Image
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a5e20a8fd1
Add sampler border color support on the GPU (#893)
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6 anos atrás |
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Memory
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a0e6647860
Compare shader code using a span instead of individual reads. (#917)
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6 anos atrás |
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Shader
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a0e6647860
Compare shader code using a span instead of individual reads. (#917)
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6 anos atrás |
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State
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f373f870f7
Support configurable point size (#916)
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6 anos atrás |
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ClassId.cs
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f7bcc884e4
Add XML documentation to Ryujinx.Graphics.Gpu
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6 anos atrás |
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Constants.cs
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92703af555
Address PR feedback
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6 anos atrás |
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DmaPusher.cs
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92703af555
Address PR feedback
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6 anos atrás |
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GpuContext.cs
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d6b9babe1d
Keep the GUI alive when closing a game (#888)
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6 anos atrás |
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GraphicsConfig.cs
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f7bcc884e4
Add XML documentation to Ryujinx.Graphics.Gpu
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6 anos atrás |
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MacroInterpreter.cs
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532ccf929a
Ignore exit flag on branch delay slot (#899)
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6 anos atrás |
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MethodParams.cs
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f7bcc884e4
Add XML documentation to Ryujinx.Graphics.Gpu
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6 anos atrás |
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NvGpuFifo.cs
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2bb39ff03e
Replace glFinish with barrier for WaitForIdle (#878)
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6 anos atrás |
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NvGpuFifoMeth.cs
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f7bcc884e4
Add XML documentation to Ryujinx.Graphics.Gpu
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6 anos atrás |
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Ryujinx.Graphics.Gpu.csproj
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796e5d14b4
Use correct shader local memory size instead of a hardcoded size (#914)
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6 anos atrás |
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Window.cs
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f7bcc884e4
Add XML documentation to Ryujinx.Graphics.Gpu
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6 anos atrás |