gdkchan 1560f236da Convert 1D texture targets to 2D (#1584) 5 年之前
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CodeGen 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) 5 年之前
Decoders e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) 5 年之前
Instructions 1560f236da Convert 1D texture targets to 2D (#1584) 5 年之前
IntermediateRepresentation 5795bb1528 Support separate textures and samplers (#1216) 5 年之前
StructuredIr 5795bb1528 Support separate textures and samplers (#1216) 5 年之前
Translation 90ab28d1c6 Align register index between output targets on pixel shaders (#1559) 5 年之前
BufferDescriptor.cs 1876b346fe Initial work 6 年之前
IGpuAccessor.cs 1eea35554c Better viewport flipping and depth mode detection method (#1556) 5 年之前
InputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 年之前
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 年之前
Ryujinx.Graphics.Shader.csproj 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 年之前
SamplerType.cs 8eb773d81f Make the shader translator more error resilient (part 2) 6 年之前
ShaderProgram.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) 6 年之前
ShaderProgramInfo.cs 5b5239ab5b Remove output interpolation qualifier (#1070) 6 年之前
ShaderStage.cs 1876b346fe Initial work 6 年之前
TextureDescriptor.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 年之前
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 年之前
TextureUsageFlags.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 年之前