gdkchan 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) 3 rokov pred
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DiskCache 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) 3 rokov pred
HashTable 951700fdd8 Removed unused usings. (#3593) 3 rokov pred
CachedShaderProgram.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 rokov pred
CachedShaderStage.cs 43ebd7a9bb New shader cache implementation (#3194) 4 rokov pred
ComputeShaderCacheHashTable.cs 43ebd7a9bb New shader cache implementation (#3194) 4 rokov pred
GpuAccessor.cs 2232e4ae87 Vulkan backend (#2518) 3 rokov pred
GpuAccessorBase.cs 619ac86bd0 Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644) 3 rokov pred
GpuAccessorState.cs 43ebd7a9bb New shader cache implementation (#3194) 4 rokov pred
GpuChannelComputeState.cs 43ebd7a9bb New shader cache implementation (#3194) 4 rokov pred
GpuChannelGraphicsState.cs 2232e4ae87 Vulkan backend (#2518) 3 rokov pred
GpuChannelPoolState.cs 43ebd7a9bb New shader cache implementation (#3194) 4 rokov pred
ResourceCounts.cs 43ebd7a9bb New shader cache implementation (#3194) 4 rokov pred
ShaderAddresses.cs 43ebd7a9bb New shader cache implementation (#3194) 4 rokov pred
ShaderCache.cs 2232e4ae87 Vulkan backend (#2518) 3 rokov pred
ShaderCacheHashTable.cs 43b4b34376 Implement Viewport Transform Disable (#3328) 4 rokov pred
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) 5 rokov pred
ShaderCodeAccessor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 rokov pred
ShaderDumpPaths.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 rokov pred
ShaderDumper.cs 951700fdd8 Removed unused usings. (#3593) 3 rokov pred
ShaderSpecializationList.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 rokov pred
ShaderSpecializationState.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 rokov pred
TransformFeedbackDescriptor.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 rokov pred