merry a4e8bea866 Lop3Expression: Optimize expressions (#3184) 4 lat temu
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CodeGen 04bd87ed5a Fix shader textureSize with multisample and buffer textures (#3240) 4 lat temu
Decoders 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) 4 lat temu
Instructions a4e8bea866 Lop3Expression: Optimize expressions (#3184) 4 lat temu
IntermediateRepresentation acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876) 4 lat temu
StructuredIr 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 lat temu
Translation 8c9633d72f Initialize indexed inputs used on next shader stage (#3198) 4 lat temu
BufferDescriptor.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 lat temu
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 lat temu
Constants.cs ee1038e542 Initial support for shader attribute indexing (#2546) 4 lat temu
IGpuAccessor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 lat temu
InputTopology.cs 48f6570557 Salieri: shader cache (#1701) 5 lat temu
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 lat temu
Ryujinx.Graphics.Shader.csproj 79adba4402 Add support for render scale to vertex stage. (#2763) 4 lat temu
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) 5 lat temu
ShaderProgram.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) 4 lat temu
ShaderProgramInfo.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 lat temu
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) 4 lat temu
SupportBuffer.cs 79adba4402 Add support for render scale to vertex stage. (#2763) 4 lat temu
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) 4 lat temu
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) 4 lat temu
TextureDescriptor.cs 48f6570557 Salieri: shader cache (#1701) 5 lat temu
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 lat temu
TextureHandle.cs 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) 4 lat temu
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 lat temu