merry a4e8bea866 Lop3Expression: Optimize expressions (#3184) %!s(int64=4) %!d(string=hai) anos
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CodeGen 04bd87ed5a Fix shader textureSize with multisample and buffer textures (#3240) %!s(int64=4) %!d(string=hai) anos
Decoders 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) %!s(int64=4) %!d(string=hai) anos
Instructions a4e8bea866 Lop3Expression: Optimize expressions (#3184) %!s(int64=4) %!d(string=hai) anos
IntermediateRepresentation acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876) %!s(int64=4) %!d(string=hai) anos
StructuredIr 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) %!s(int64=4) %!d(string=hai) anos
Translation 8c9633d72f Initialize indexed inputs used on next shader stage (#3198) %!s(int64=4) %!d(string=hai) anos
BufferDescriptor.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
Constants.cs ee1038e542 Initial support for shader attribute indexing (#2546) %!s(int64=4) %!d(string=hai) anos
IGpuAccessor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) %!s(int64=4) %!d(string=hai) anos
InputTopology.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Shader.csproj 79adba4402 Add support for render scale to vertex stage. (#2763) %!s(int64=4) %!d(string=hai) anos
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) %!s(int64=5) %!d(string=hai) anos
ShaderProgram.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) %!s(int64=4) %!d(string=hai) anos
ShaderProgramInfo.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) %!s(int64=4) %!d(string=hai) anos
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) %!s(int64=4) %!d(string=hai) anos
SupportBuffer.cs 79adba4402 Add support for render scale to vertex stage. (#2763) %!s(int64=4) %!d(string=hai) anos
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
TextureDescriptor.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) %!s(int64=6) %!d(string=hai) anos
TextureHandle.cs 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) %!s(int64=4) %!d(string=hai) anos
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos