merry a4e8bea866 Lop3Expression: Optimize expressions (#3184) vor 4 Jahren
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Engine 952f6f8a65 Calculate vertex buffer size from index buffer type (#3253) vor 4 Jahren
Image 79408b68c3 De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) vor 4 Jahren
Memory 1402d8391d Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225) vor 4 Jahren
Shader a4e8bea866 Lop3Expression: Optimize expressions (#3184) vor 4 Jahren
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) vor 4 Jahren
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) vor 5 Jahren
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
GpuContext.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) vor 4 Jahren
GraphicsConfig.cs c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) vor 4 Jahren
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) vor 4 Jahren
Window.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) vor 4 Jahren