ShaderDecodeAlu.cs 38 KB

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  1. using System;
  2. using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
  3. namespace Ryujinx.Graphics.Gal.Shader
  4. {
  5. static partial class ShaderDecode
  6. {
  7. public static void Bfe_C(ShaderIrBlock Block, long OpCode)
  8. {
  9. EmitBfe(Block, OpCode, ShaderOper.CR);
  10. }
  11. public static void Bfe_I(ShaderIrBlock Block, long OpCode)
  12. {
  13. EmitBfe(Block, OpCode, ShaderOper.Imm);
  14. }
  15. public static void Bfe_R(ShaderIrBlock Block, long OpCode)
  16. {
  17. EmitBfe(Block, OpCode, ShaderOper.RR);
  18. }
  19. public static void Fadd_C(ShaderIrBlock Block, long OpCode)
  20. {
  21. EmitFadd(Block, OpCode, ShaderOper.CR);
  22. }
  23. public static void Fadd_I(ShaderIrBlock Block, long OpCode)
  24. {
  25. EmitFadd(Block, OpCode, ShaderOper.Immf);
  26. }
  27. public static void Fadd_I32(ShaderIrBlock Block, long OpCode)
  28. {
  29. ShaderIrNode OperA = GetOperGpr8 (OpCode);
  30. ShaderIrNode OperB = GetOperImmf32_20(OpCode);
  31. bool NegB = ((OpCode >> 53) & 1) != 0;
  32. bool AbsA = ((OpCode >> 54) & 1) != 0;
  33. bool NegA = ((OpCode >> 56) & 1) != 0;
  34. bool AbsB = ((OpCode >> 57) & 1) != 0;
  35. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  36. OperB = GetAluFabsFneg(OperB, AbsB, NegB);
  37. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
  38. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  39. }
  40. public static void Fadd_R(ShaderIrBlock Block, long OpCode)
  41. {
  42. EmitFadd(Block, OpCode, ShaderOper.RR);
  43. }
  44. public static void Ffma_CR(ShaderIrBlock Block, long OpCode)
  45. {
  46. EmitFfma(Block, OpCode, ShaderOper.CR);
  47. }
  48. public static void Ffma_I(ShaderIrBlock Block, long OpCode)
  49. {
  50. EmitFfma(Block, OpCode, ShaderOper.Immf);
  51. }
  52. public static void Ffma_RC(ShaderIrBlock Block, long OpCode)
  53. {
  54. EmitFfma(Block, OpCode, ShaderOper.RC);
  55. }
  56. public static void Ffma_RR(ShaderIrBlock Block, long OpCode)
  57. {
  58. EmitFfma(Block, OpCode, ShaderOper.RR);
  59. }
  60. public static void Fmnmx_C(ShaderIrBlock Block, long OpCode)
  61. {
  62. EmitFmnmx(Block, OpCode, ShaderOper.CR);
  63. }
  64. public static void Fmnmx_I(ShaderIrBlock Block, long OpCode)
  65. {
  66. EmitFmnmx(Block, OpCode, ShaderOper.Immf);
  67. }
  68. public static void Fmnmx_R(ShaderIrBlock Block, long OpCode)
  69. {
  70. EmitFmnmx(Block, OpCode, ShaderOper.RR);
  71. }
  72. public static void Fmul_I32(ShaderIrBlock Block, long OpCode)
  73. {
  74. ShaderIrNode OperA = GetOperGpr8 (OpCode);
  75. ShaderIrNode OperB = GetOperImmf32_20(OpCode);
  76. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
  77. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  78. }
  79. public static void Fmul_C(ShaderIrBlock Block, long OpCode)
  80. {
  81. EmitFmul(Block, OpCode, ShaderOper.CR);
  82. }
  83. public static void Fmul_I(ShaderIrBlock Block, long OpCode)
  84. {
  85. EmitFmul(Block, OpCode, ShaderOper.Immf);
  86. }
  87. public static void Fmul_R(ShaderIrBlock Block, long OpCode)
  88. {
  89. EmitFmul(Block, OpCode, ShaderOper.RR);
  90. }
  91. public static void Fset_C(ShaderIrBlock Block, long OpCode)
  92. {
  93. EmitFset(Block, OpCode, ShaderOper.CR);
  94. }
  95. public static void Fset_I(ShaderIrBlock Block, long OpCode)
  96. {
  97. EmitFset(Block, OpCode, ShaderOper.Immf);
  98. }
  99. public static void Fset_R(ShaderIrBlock Block, long OpCode)
  100. {
  101. EmitFset(Block, OpCode, ShaderOper.RR);
  102. }
  103. public static void Fsetp_C(ShaderIrBlock Block, long OpCode)
  104. {
  105. EmitFsetp(Block, OpCode, ShaderOper.CR);
  106. }
  107. public static void Fsetp_I(ShaderIrBlock Block, long OpCode)
  108. {
  109. EmitFsetp(Block, OpCode, ShaderOper.Immf);
  110. }
  111. public static void Fsetp_R(ShaderIrBlock Block, long OpCode)
  112. {
  113. EmitFsetp(Block, OpCode, ShaderOper.RR);
  114. }
  115. public static void Iadd_C(ShaderIrBlock Block, long OpCode)
  116. {
  117. EmitIadd(Block, OpCode, ShaderOper.CR);
  118. }
  119. public static void Iadd_I(ShaderIrBlock Block, long OpCode)
  120. {
  121. EmitIadd(Block, OpCode, ShaderOper.Imm);
  122. }
  123. public static void Iadd_I32(ShaderIrBlock Block, long OpCode)
  124. {
  125. ShaderIrNode OperA = GetOperGpr8 (OpCode);
  126. ShaderIrNode OperB = GetOperImm32_20(OpCode);
  127. bool NegA = ((OpCode >> 56) & 1) != 0;
  128. OperA = GetAluIneg(OperA, NegA);
  129. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
  130. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  131. }
  132. public static void Iadd_R(ShaderIrBlock Block, long OpCode)
  133. {
  134. EmitIadd(Block, OpCode, ShaderOper.RR);
  135. }
  136. public static void Iadd3_C(ShaderIrBlock Block, long OpCode)
  137. {
  138. EmitIadd3(Block, OpCode, ShaderOper.CR);
  139. }
  140. public static void Iadd3_I(ShaderIrBlock Block, long OpCode)
  141. {
  142. EmitIadd3(Block, OpCode, ShaderOper.Imm);
  143. }
  144. public static void Iadd3_R(ShaderIrBlock Block, long OpCode)
  145. {
  146. EmitIadd3(Block, OpCode, ShaderOper.RR);
  147. }
  148. public static void Imnmx_C(ShaderIrBlock Block, long OpCode)
  149. {
  150. EmitImnmx(Block, OpCode, ShaderOper.CR);
  151. }
  152. public static void Imnmx_I(ShaderIrBlock Block, long OpCode)
  153. {
  154. EmitImnmx(Block, OpCode, ShaderOper.Imm);
  155. }
  156. public static void Imnmx_R(ShaderIrBlock Block, long OpCode)
  157. {
  158. EmitImnmx(Block, OpCode, ShaderOper.RR);
  159. }
  160. public static void Ipa(ShaderIrBlock Block, long OpCode)
  161. {
  162. ShaderIrNode OperA = GetOperAbuf28(OpCode);
  163. ShaderIrNode OperB = GetOperGpr20 (OpCode);
  164. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ipa, OperA, OperB);
  165. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  166. }
  167. public static void Iscadd_C(ShaderIrBlock Block, long OpCode)
  168. {
  169. EmitIscadd(Block, OpCode, ShaderOper.CR);
  170. }
  171. public static void Iscadd_I(ShaderIrBlock Block, long OpCode)
  172. {
  173. EmitIscadd(Block, OpCode, ShaderOper.Imm);
  174. }
  175. public static void Iscadd_R(ShaderIrBlock Block, long OpCode)
  176. {
  177. EmitIscadd(Block, OpCode, ShaderOper.RR);
  178. }
  179. public static void Iset_C(ShaderIrBlock Block, long OpCode)
  180. {
  181. EmitIset(Block, OpCode, ShaderOper.CR);
  182. }
  183. public static void Iset_I(ShaderIrBlock Block, long OpCode)
  184. {
  185. EmitIset(Block, OpCode, ShaderOper.Imm);
  186. }
  187. public static void Iset_R(ShaderIrBlock Block, long OpCode)
  188. {
  189. EmitIset(Block, OpCode, ShaderOper.RR);
  190. }
  191. public static void Isetp_C(ShaderIrBlock Block, long OpCode)
  192. {
  193. EmitIsetp(Block, OpCode, ShaderOper.CR);
  194. }
  195. public static void Isetp_I(ShaderIrBlock Block, long OpCode)
  196. {
  197. EmitIsetp(Block, OpCode, ShaderOper.Imm);
  198. }
  199. public static void Isetp_R(ShaderIrBlock Block, long OpCode)
  200. {
  201. EmitIsetp(Block, OpCode, ShaderOper.RR);
  202. }
  203. public static void Lop_I32(ShaderIrBlock Block, long OpCode)
  204. {
  205. int SubOp = (int)(OpCode >> 53) & 3;
  206. bool InvA = ((OpCode >> 55) & 1) != 0;
  207. bool InvB = ((OpCode >> 56) & 1) != 0;
  208. ShaderIrInst Inst = 0;
  209. switch (SubOp)
  210. {
  211. case 0: Inst = ShaderIrInst.And; break;
  212. case 1: Inst = ShaderIrInst.Or; break;
  213. case 2: Inst = ShaderIrInst.Xor; break;
  214. }
  215. ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
  216. //SubOp == 3 is pass, used by the not instruction
  217. //which just moves the inverted register value.
  218. if (SubOp < 3)
  219. {
  220. ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
  221. ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
  222. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  223. }
  224. else
  225. {
  226. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperB), OpCode));
  227. }
  228. }
  229. public static void Lop_C(ShaderIrBlock Block, long OpCode)
  230. {
  231. EmitLop(Block, OpCode, ShaderOper.CR);
  232. }
  233. public static void Lop_I(ShaderIrBlock Block, long OpCode)
  234. {
  235. EmitLop(Block, OpCode, ShaderOper.Imm);
  236. }
  237. public static void Lop_R(ShaderIrBlock Block, long OpCode)
  238. {
  239. EmitLop(Block, OpCode, ShaderOper.RR);
  240. }
  241. public static void Mufu(ShaderIrBlock Block, long OpCode)
  242. {
  243. int SubOp = (int)(OpCode >> 20) & 0xf;
  244. bool AbsA = ((OpCode >> 46) & 1) != 0;
  245. bool NegA = ((OpCode >> 48) & 1) != 0;
  246. ShaderIrInst Inst = 0;
  247. switch (SubOp)
  248. {
  249. case 0: Inst = ShaderIrInst.Fcos; break;
  250. case 1: Inst = ShaderIrInst.Fsin; break;
  251. case 2: Inst = ShaderIrInst.Fex2; break;
  252. case 3: Inst = ShaderIrInst.Flg2; break;
  253. case 4: Inst = ShaderIrInst.Frcp; break;
  254. case 5: Inst = ShaderIrInst.Frsq; break;
  255. case 8: Inst = ShaderIrInst.Fsqrt; break;
  256. default: throw new NotImplementedException(SubOp.ToString());
  257. }
  258. ShaderIrNode OperA = GetOperGpr8(OpCode);
  259. ShaderIrOp Op = new ShaderIrOp(Inst, GetAluFabsFneg(OperA, AbsA, NegA));
  260. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  261. }
  262. public static void Psetp(ShaderIrBlock Block, long OpCode)
  263. {
  264. bool NegA = ((OpCode >> 15) & 1) != 0;
  265. bool NegB = ((OpCode >> 32) & 1) != 0;
  266. bool NegP = ((OpCode >> 42) & 1) != 0;
  267. ShaderIrInst LopInst = GetBLop24(OpCode);
  268. ShaderIrNode OperA = GetOperPred12(OpCode);
  269. ShaderIrNode OperB = GetOperPred29(OpCode);
  270. if (NegA)
  271. {
  272. OperA = new ShaderIrOp(ShaderIrInst.Bnot, OperA);
  273. }
  274. if (NegB)
  275. {
  276. OperB = new ShaderIrOp(ShaderIrInst.Bnot, OperB);
  277. }
  278. ShaderIrOp Op = new ShaderIrOp(LopInst, OperA, OperB);
  279. ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
  280. ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
  281. ShaderIrOperPred P2Node = GetOperPred39(OpCode);
  282. Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
  283. LopInst = GetBLop45(OpCode);
  284. if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
  285. {
  286. return;
  287. }
  288. ShaderIrNode P2NNode = P2Node;
  289. if (NegP)
  290. {
  291. P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
  292. }
  293. Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node);
  294. Op = new ShaderIrOp(LopInst, Op, P2NNode);
  295. Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
  296. Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
  297. Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
  298. }
  299. public static void Rro_C(ShaderIrBlock Block, long OpCode)
  300. {
  301. EmitRro(Block, OpCode, ShaderOper.CR);
  302. }
  303. public static void Rro_I(ShaderIrBlock Block, long OpCode)
  304. {
  305. EmitRro(Block, OpCode, ShaderOper.Immf);
  306. }
  307. public static void Rro_R(ShaderIrBlock Block, long OpCode)
  308. {
  309. EmitRro(Block, OpCode, ShaderOper.RR);
  310. }
  311. public static void Shl_C(ShaderIrBlock Block, long OpCode)
  312. {
  313. EmitAluBinary(Block, OpCode, ShaderOper.CR, ShaderIrInst.Lsl);
  314. }
  315. public static void Shl_I(ShaderIrBlock Block, long OpCode)
  316. {
  317. EmitAluBinary(Block, OpCode, ShaderOper.Imm, ShaderIrInst.Lsl);
  318. }
  319. public static void Shl_R(ShaderIrBlock Block, long OpCode)
  320. {
  321. EmitAluBinary(Block, OpCode, ShaderOper.RR, ShaderIrInst.Lsl);
  322. }
  323. public static void Shr_C(ShaderIrBlock Block, long OpCode)
  324. {
  325. EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode));
  326. }
  327. public static void Shr_I(ShaderIrBlock Block, long OpCode)
  328. {
  329. EmitAluBinary(Block, OpCode, ShaderOper.Imm, GetShrInst(OpCode));
  330. }
  331. public static void Shr_R(ShaderIrBlock Block, long OpCode)
  332. {
  333. EmitAluBinary(Block, OpCode, ShaderOper.RR, GetShrInst(OpCode));
  334. }
  335. private static ShaderIrInst GetShrInst(long OpCode)
  336. {
  337. bool Signed = ((OpCode >> 48) & 1) != 0;
  338. return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
  339. }
  340. public static void Vmad(ShaderIrBlock Block, long OpCode)
  341. {
  342. ShaderIrNode OperA = GetOperGpr8(OpCode);
  343. ShaderIrNode OperB;
  344. if (((OpCode >> 50) & 1) != 0)
  345. {
  346. OperB = GetOperGpr20(OpCode);
  347. }
  348. else
  349. {
  350. OperB = GetOperImm19_20(OpCode);
  351. }
  352. ShaderIrOperGpr OperC = GetOperGpr39(OpCode);
  353. ShaderIrNode Tmp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperB);
  354. ShaderIrNode Final = new ShaderIrOp(ShaderIrInst.Add, Tmp, OperC);
  355. int Shr = (int)((OpCode >> 51) & 3);
  356. if (Shr != 0)
  357. {
  358. int Shift = (Shr == 2) ? 15 : 7;
  359. Final = new ShaderIrOp(ShaderIrInst.Lsr, Final, new ShaderIrOperImm(Shift));
  360. }
  361. Block.AddNode(new ShaderIrCmnt("Stubbed. Instruction is reduced to a * b + c"));
  362. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Final), OpCode));
  363. }
  364. public static void Xmad_CR(ShaderIrBlock Block, long OpCode)
  365. {
  366. EmitXmad(Block, OpCode, ShaderOper.CR);
  367. }
  368. public static void Xmad_I(ShaderIrBlock Block, long OpCode)
  369. {
  370. EmitXmad(Block, OpCode, ShaderOper.Imm);
  371. }
  372. public static void Xmad_RC(ShaderIrBlock Block, long OpCode)
  373. {
  374. EmitXmad(Block, OpCode, ShaderOper.RC);
  375. }
  376. public static void Xmad_RR(ShaderIrBlock Block, long OpCode)
  377. {
  378. EmitXmad(Block, OpCode, ShaderOper.RR);
  379. }
  380. private static void EmitAluBinary(
  381. ShaderIrBlock Block,
  382. long OpCode,
  383. ShaderOper Oper,
  384. ShaderIrInst Inst)
  385. {
  386. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  387. switch (Oper)
  388. {
  389. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  390. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  391. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  392. default: throw new ArgumentException(nameof(Oper));
  393. }
  394. ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
  395. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  396. }
  397. private static void EmitBfe(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  398. {
  399. //TODO: Handle the case where position + length
  400. //is greater than the word size, in this case the sign bit
  401. //needs to be replicated to fill the remaining space.
  402. bool NegB = ((OpCode >> 48) & 1) != 0;
  403. bool NegA = ((OpCode >> 49) & 1) != 0;
  404. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  405. switch (Oper)
  406. {
  407. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  408. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  409. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  410. default: throw new ArgumentException(nameof(Oper));
  411. }
  412. ShaderIrNode Op;
  413. bool Signed = ((OpCode >> 48) & 1) != 0; //?
  414. if (OperB is ShaderIrOperImm PosLen)
  415. {
  416. int Position = (PosLen.Value >> 0) & 0xff;
  417. int Length = (PosLen.Value >> 8) & 0xff;
  418. int LSh = 32 - (Position + Length);
  419. ShaderIrInst RightShift = Signed
  420. ? ShaderIrInst.Asr
  421. : ShaderIrInst.Lsr;
  422. Op = new ShaderIrOp(ShaderIrInst.Lsl, OperA, new ShaderIrOperImm(LSh));
  423. Op = new ShaderIrOp(RightShift, Op, new ShaderIrOperImm(LSh + Position));
  424. }
  425. else
  426. {
  427. ShaderIrOperImm Shift = new ShaderIrOperImm(8);
  428. ShaderIrOperImm Mask = new ShaderIrOperImm(0xff);
  429. ShaderIrNode OpPos, OpLen;
  430. OpPos = new ShaderIrOp(ShaderIrInst.And, OperB, Mask);
  431. OpLen = new ShaderIrOp(ShaderIrInst.Lsr, OperB, Shift);
  432. OpLen = new ShaderIrOp(ShaderIrInst.And, OpLen, Mask);
  433. Op = new ShaderIrOp(ShaderIrInst.Lsr, OperA, OpPos);
  434. Op = ExtendTo32(Op, Signed, OpLen);
  435. }
  436. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  437. }
  438. private static void EmitFadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  439. {
  440. bool NegB = ((OpCode >> 45) & 1) != 0;
  441. bool AbsA = ((OpCode >> 46) & 1) != 0;
  442. bool NegA = ((OpCode >> 48) & 1) != 0;
  443. bool AbsB = ((OpCode >> 49) & 1) != 0;
  444. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  445. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  446. switch (Oper)
  447. {
  448. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  449. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  450. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  451. default: throw new ArgumentException(nameof(Oper));
  452. }
  453. OperB = GetAluFabsFneg(OperB, AbsB, NegB);
  454. ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
  455. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  456. }
  457. private static void EmitFmul(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  458. {
  459. bool NegB = ((OpCode >> 48) & 1) != 0;
  460. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  461. switch (Oper)
  462. {
  463. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  464. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  465. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  466. default: throw new ArgumentException(nameof(Oper));
  467. }
  468. OperB = GetAluFneg(OperB, NegB);
  469. ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
  470. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  471. }
  472. private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  473. {
  474. bool NegB = ((OpCode >> 48) & 1) != 0;
  475. bool NegC = ((OpCode >> 49) & 1) != 0;
  476. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
  477. switch (Oper)
  478. {
  479. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  480. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  481. case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break;
  482. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  483. default: throw new ArgumentException(nameof(Oper));
  484. }
  485. OperB = GetAluFneg(OperB, NegB);
  486. if (Oper == ShaderOper.RC)
  487. {
  488. OperC = GetAluFneg(GetOperCbuf34(OpCode), NegC);
  489. }
  490. else
  491. {
  492. OperC = GetAluFneg(GetOperGpr39(OpCode), NegC);
  493. }
  494. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
  495. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  496. }
  497. private static void EmitIadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  498. {
  499. ShaderIrNode OperA = GetOperGpr8(OpCode);
  500. ShaderIrNode OperB;
  501. switch (Oper)
  502. {
  503. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  504. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  505. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  506. default: throw new ArgumentException(nameof(Oper));
  507. }
  508. bool NegA = ((OpCode >> 49) & 1) != 0;
  509. bool NegB = ((OpCode >> 48) & 1) != 0;
  510. OperA = GetAluIneg(OperA, NegA);
  511. OperB = GetAluIneg(OperB, NegB);
  512. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
  513. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  514. }
  515. private static void EmitIadd3(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  516. {
  517. int Mode = (int)((OpCode >> 37) & 3);
  518. bool Neg1 = ((OpCode >> 51) & 1) != 0;
  519. bool Neg2 = ((OpCode >> 50) & 1) != 0;
  520. bool Neg3 = ((OpCode >> 49) & 1) != 0;
  521. int Height1 = (int)((OpCode >> 35) & 3);
  522. int Height2 = (int)((OpCode >> 33) & 3);
  523. int Height3 = (int)((OpCode >> 31) & 3);
  524. ShaderIrNode OperB;
  525. switch (Oper)
  526. {
  527. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  528. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  529. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  530. default: throw new ArgumentException(nameof(Oper));
  531. }
  532. ShaderIrNode ApplyHeight(ShaderIrNode Src, int Height)
  533. {
  534. if (Oper != ShaderOper.RR)
  535. {
  536. return Src;
  537. }
  538. switch (Height)
  539. {
  540. case 0: return Src;
  541. case 1: return new ShaderIrOp(ShaderIrInst.And, Src, new ShaderIrOperImm(0xffff));
  542. case 2: return new ShaderIrOp(ShaderIrInst.Lsr, Src, new ShaderIrOperImm(16));
  543. default: throw new InvalidOperationException();
  544. }
  545. }
  546. ShaderIrNode Src1 = GetAluIneg(ApplyHeight(GetOperGpr8(OpCode), Height1), Neg1);
  547. ShaderIrNode Src2 = GetAluIneg(ApplyHeight(OperB, Height2), Neg2);
  548. ShaderIrNode Src3 = GetAluIneg(ApplyHeight(GetOperGpr39(OpCode), Height3), Neg3);
  549. ShaderIrOp Sum = new ShaderIrOp(ShaderIrInst.Add, Src1, Src2);
  550. if (Oper == ShaderOper.RR)
  551. {
  552. switch (Mode)
  553. {
  554. case 1: Sum = new ShaderIrOp(ShaderIrInst.Lsr, Sum, new ShaderIrOperImm(16)); break;
  555. case 2: Sum = new ShaderIrOp(ShaderIrInst.Lsl, Sum, new ShaderIrOperImm(16)); break;
  556. }
  557. }
  558. //Note: Here there should be a "+ 1" when carry flag is set
  559. //but since carry is mostly ignored by other instructions, it's excluded for now
  560. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3)), OpCode));
  561. }
  562. private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  563. {
  564. bool NegB = ((OpCode >> 48) & 1) != 0;
  565. bool NegA = ((OpCode >> 49) & 1) != 0;
  566. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  567. ShaderIrOperImm Scale = GetOperImm5_39(OpCode);
  568. switch (Oper)
  569. {
  570. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  571. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  572. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  573. default: throw new ArgumentException(nameof(Oper));
  574. }
  575. OperA = GetAluIneg(OperA, NegA);
  576. OperB = GetAluIneg(OperB, NegB);
  577. ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale);
  578. ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp);
  579. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
  580. }
  581. private static void EmitFmnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  582. {
  583. EmitMnmx(Block, OpCode, true, Oper);
  584. }
  585. private static void EmitImnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  586. {
  587. EmitMnmx(Block, OpCode, false, Oper);
  588. }
  589. private static void EmitMnmx(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
  590. {
  591. bool NegB = ((OpCode >> 45) & 1) != 0;
  592. bool AbsA = ((OpCode >> 46) & 1) != 0;
  593. bool NegA = ((OpCode >> 48) & 1) != 0;
  594. bool AbsB = ((OpCode >> 49) & 1) != 0;
  595. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  596. if (IsFloat)
  597. {
  598. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  599. }
  600. else
  601. {
  602. OperA = GetAluIabsIneg(OperA, AbsA, NegA);
  603. }
  604. switch (Oper)
  605. {
  606. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  607. case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
  608. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  609. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  610. default: throw new ArgumentException(nameof(Oper));
  611. }
  612. if (IsFloat)
  613. {
  614. OperB = GetAluFabsFneg(OperB, AbsB, NegB);
  615. }
  616. else
  617. {
  618. OperB = GetAluIabsIneg(OperB, AbsB, NegB);
  619. }
  620. ShaderIrOperPred Pred = GetOperPred39(OpCode);
  621. ShaderIrOp Op;
  622. ShaderIrInst MaxInst = IsFloat ? ShaderIrInst.Fmax : ShaderIrInst.Max;
  623. ShaderIrInst MinInst = IsFloat ? ShaderIrInst.Fmin : ShaderIrInst.Min;
  624. if (Pred.IsConst)
  625. {
  626. bool IsMax = ((OpCode >> 42) & 1) != 0;
  627. Op = new ShaderIrOp(IsMax
  628. ? MaxInst
  629. : MinInst, OperA, OperB);
  630. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  631. }
  632. else
  633. {
  634. ShaderIrNode PredN = GetOperPred39N(OpCode);
  635. ShaderIrOp OpMax = new ShaderIrOp(MaxInst, OperA, OperB);
  636. ShaderIrOp OpMin = new ShaderIrOp(MinInst, OperA, OperB);
  637. ShaderIrAsg AsgMax = new ShaderIrAsg(GetOperGpr0(OpCode), OpMax);
  638. ShaderIrAsg AsgMin = new ShaderIrAsg(GetOperGpr0(OpCode), OpMin);
  639. Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMax, Not: true), OpCode));
  640. Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMin, Not: false), OpCode));
  641. }
  642. }
  643. private static void EmitRro(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  644. {
  645. //Note: this is a range reduction instruction and is supposed to
  646. //be used with Mufu, here it just moves the value and ignores the operation.
  647. bool NegA = ((OpCode >> 45) & 1) != 0;
  648. bool AbsA = ((OpCode >> 49) & 1) != 0;
  649. ShaderIrNode OperA;
  650. switch (Oper)
  651. {
  652. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  653. case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
  654. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  655. default: throw new ArgumentException(nameof(Oper));
  656. }
  657. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  658. Block.AddNode(new ShaderIrCmnt("Stubbed."));
  659. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
  660. }
  661. private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  662. {
  663. EmitSet(Block, OpCode, true, Oper);
  664. }
  665. private static void EmitIset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  666. {
  667. EmitSet(Block, OpCode, false, Oper);
  668. }
  669. private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
  670. {
  671. bool NegA = ((OpCode >> 43) & 1) != 0;
  672. bool AbsB = ((OpCode >> 44) & 1) != 0;
  673. bool NegB = ((OpCode >> 53) & 1) != 0;
  674. bool AbsA = ((OpCode >> 54) & 1) != 0;
  675. bool BoolFloat = ((OpCode >> (IsFloat ? 52 : 44)) & 1) != 0;
  676. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  677. switch (Oper)
  678. {
  679. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  680. case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
  681. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  682. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  683. default: throw new ArgumentException(nameof(Oper));
  684. }
  685. ShaderIrInst CmpInst;
  686. if (IsFloat)
  687. {
  688. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  689. OperB = GetAluFabsFneg(OperB, AbsB, NegB);
  690. CmpInst = GetCmpF(OpCode);
  691. }
  692. else
  693. {
  694. CmpInst = GetCmp(OpCode);
  695. }
  696. ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
  697. ShaderIrInst LopInst = GetBLop45(OpCode);
  698. ShaderIrOperPred PNode = GetOperPred39(OpCode);
  699. ShaderIrNode Imm0, Imm1;
  700. if (BoolFloat)
  701. {
  702. Imm0 = new ShaderIrOperImmf(0);
  703. Imm1 = new ShaderIrOperImmf(1);
  704. }
  705. else
  706. {
  707. Imm0 = new ShaderIrOperImm(0);
  708. Imm1 = new ShaderIrOperImm(-1);
  709. }
  710. ShaderIrNode Asg0 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm0);
  711. ShaderIrNode Asg1 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm1);
  712. if (LopInst != ShaderIrInst.Band || !PNode.IsConst)
  713. {
  714. ShaderIrOp Op2 = new ShaderIrOp(LopInst, Op, PNode);
  715. Asg0 = new ShaderIrCond(Op2, Asg0, Not: true);
  716. Asg1 = new ShaderIrCond(Op2, Asg1, Not: false);
  717. }
  718. else
  719. {
  720. Asg0 = new ShaderIrCond(Op, Asg0, Not: true);
  721. Asg1 = new ShaderIrCond(Op, Asg1, Not: false);
  722. }
  723. Block.AddNode(GetPredNode(Asg0, OpCode));
  724. Block.AddNode(GetPredNode(Asg1, OpCode));
  725. }
  726. private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  727. {
  728. EmitSetp(Block, OpCode, true, Oper);
  729. }
  730. private static void EmitIsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  731. {
  732. EmitSetp(Block, OpCode, false, Oper);
  733. }
  734. private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
  735. {
  736. bool AbsA = ((OpCode >> 7) & 1) != 0;
  737. bool NegP = ((OpCode >> 42) & 1) != 0;
  738. bool NegA = ((OpCode >> 43) & 1) != 0;
  739. bool AbsB = ((OpCode >> 44) & 1) != 0;
  740. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  741. switch (Oper)
  742. {
  743. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  744. case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
  745. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  746. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  747. default: throw new ArgumentException(nameof(Oper));
  748. }
  749. ShaderIrInst CmpInst;
  750. if (IsFloat)
  751. {
  752. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  753. OperB = GetAluFabs (OperB, AbsB);
  754. CmpInst = GetCmpF(OpCode);
  755. }
  756. else
  757. {
  758. CmpInst = GetCmp(OpCode);
  759. }
  760. ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
  761. ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
  762. ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
  763. ShaderIrOperPred P2Node = GetOperPred39(OpCode);
  764. Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
  765. ShaderIrInst LopInst = GetBLop45(OpCode);
  766. if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
  767. {
  768. return;
  769. }
  770. ShaderIrNode P2NNode = P2Node;
  771. if (NegP)
  772. {
  773. P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
  774. }
  775. Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node);
  776. Op = new ShaderIrOp(LopInst, Op, P2NNode);
  777. Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
  778. Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
  779. Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
  780. }
  781. private static void EmitLop(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  782. {
  783. int SubOp = (int)(OpCode >> 41) & 3;
  784. bool InvA = ((OpCode >> 39) & 1) != 0;
  785. bool InvB = ((OpCode >> 40) & 1) != 0;
  786. ShaderIrInst Inst = 0;
  787. switch (SubOp)
  788. {
  789. case 0: Inst = ShaderIrInst.And; break;
  790. case 1: Inst = ShaderIrInst.Or; break;
  791. case 2: Inst = ShaderIrInst.Xor; break;
  792. }
  793. ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
  794. ShaderIrNode OperB;
  795. switch (Oper)
  796. {
  797. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  798. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  799. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  800. default: throw new ArgumentException(nameof(Oper));
  801. }
  802. OperB = GetAluNot(OperB, InvB);
  803. ShaderIrNode Op;
  804. if (SubOp < 3)
  805. {
  806. Op = new ShaderIrOp(Inst, OperA, OperB);
  807. }
  808. else
  809. {
  810. Op = OperB;
  811. }
  812. ShaderIrNode Compare = new ShaderIrOp(ShaderIrInst.Cne, Op, new ShaderIrOperImm(0));
  813. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperPred48(OpCode), Compare), OpCode));
  814. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  815. }
  816. private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  817. {
  818. //TODO: Confirm SignAB/C, it is just a guess.
  819. //TODO: Implement Mode 3 (CSFU), what it does?
  820. bool SignAB = ((OpCode >> 48) & 1) != 0;
  821. bool SignC = ((OpCode >> 49) & 1) != 0;
  822. bool HighB = ((OpCode >> 52) & 1) != 0;
  823. bool HighA = ((OpCode >> 53) & 1) != 0;
  824. int Mode = (int)(OpCode >> 50) & 7;
  825. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
  826. ShaderIrOperImm Imm16 = new ShaderIrOperImm(16);
  827. ShaderIrOperImm ImmMsk = new ShaderIrOperImm(0xffff);
  828. ShaderIrInst ShiftAB = SignAB ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
  829. ShaderIrInst ShiftC = SignC ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
  830. if (HighA)
  831. {
  832. OperA = new ShaderIrOp(ShiftAB, OperA, Imm16);
  833. }
  834. switch (Oper)
  835. {
  836. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  837. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  838. case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break;
  839. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  840. default: throw new ArgumentException(nameof(Oper));
  841. }
  842. bool ProductShiftLeft = false, Merge = false;
  843. if (Oper == ShaderOper.RC)
  844. {
  845. OperC = GetOperCbuf34(OpCode);
  846. }
  847. else
  848. {
  849. OperC = GetOperGpr39(OpCode);
  850. ProductShiftLeft = ((OpCode >> 36) & 1) != 0;
  851. Merge = ((OpCode >> 37) & 1) != 0;
  852. }
  853. switch (Mode)
  854. {
  855. //CLO.
  856. case 1: OperC = ExtendTo32(OperC, SignC, 16); break;
  857. //CHI.
  858. case 2: OperC = new ShaderIrOp(ShiftC, OperC, Imm16); break;
  859. }
  860. ShaderIrNode OperBH = OperB;
  861. if (HighB)
  862. {
  863. OperBH = new ShaderIrOp(ShiftAB, OperBH, Imm16);
  864. }
  865. ShaderIrOp MulOp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperBH);
  866. if (ProductShiftLeft)
  867. {
  868. MulOp = new ShaderIrOp(ShaderIrInst.Lsl, MulOp, Imm16);
  869. }
  870. ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, MulOp, OperC);
  871. if (Merge)
  872. {
  873. AddOp = new ShaderIrOp(ShaderIrInst.And, AddOp, ImmMsk);
  874. OperB = new ShaderIrOp(ShaderIrInst.Lsl, OperB, Imm16);
  875. AddOp = new ShaderIrOp(ShaderIrInst.Or, AddOp, OperB);
  876. }
  877. if (Mode == 4)
  878. {
  879. OperB = new ShaderIrOp(ShaderIrInst.Lsl, OperB, Imm16);
  880. AddOp = new ShaderIrOp(ShaderIrInst.Or, AddOp, OperB);
  881. }
  882. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
  883. }
  884. }
  885. }