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GlslDecl.cs
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a42ab2e40c
Implement vertex instancing (#381)
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7 年之前 |
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GlslDecompiler.cs
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a42ab2e40c
Implement vertex instancing (#381)
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7 年之前 |
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GlslProgram.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 年之前 |
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ShaderDecode.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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ShaderDecodeAlu.cs
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4f499b6845
Fix FMUL and TEXS shader instructions (#347)
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7 年之前 |
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ShaderDecodeFlow.cs
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e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
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7 年之前 |
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ShaderDecodeHelper.cs
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afc44850be
Avoid gpr overwritting on Ld_C instruction (#371)
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7 年之前 |
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ShaderDecodeMem.cs
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afc44850be
Avoid gpr overwritting on Ld_C instruction (#371)
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7 年之前 |
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ShaderDecodeMove.cs
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cd203e98f2
Implement Geometry shaders (#280)
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7 年之前 |
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ShaderDecodeSpecial.cs
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521751795a
Code style fixes and nits on the HLE project (#355)
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7 年之前 |
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ShaderDecoder.cs
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cd203e98f2
Implement Geometry shaders (#280)
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7 年之前 |
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ShaderHeader.cs
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624e813cd3
Implement multiple rendertarget attachments and depth writting (#375)
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7 年之前 |
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ShaderIrAsg.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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ShaderIrBlock.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 年之前 |
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ShaderIrCmnt.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 年之前 |
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ShaderIrCond.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 年之前 |
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ShaderIrInst.cs
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09593ae6d8
Add partial support to the TEX.B shader instruction (#342)
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7 年之前 |
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ShaderIrMeta.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 年之前 |
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ShaderIrMetaTex.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 年之前 |
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ShaderIrMetaTexq.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 年之前 |
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ShaderIrNode.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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ShaderIrOp.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 年之前 |
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ShaderIrOperAbuf.cs
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cd203e98f2
Implement Geometry shaders (#280)
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7 年之前 |
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ShaderIrOperCbuf.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 年之前 |
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ShaderIrOperGpr.cs
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afc44850be
Avoid gpr overwritting on Ld_C instruction (#371)
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7 年之前 |
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ShaderIrOperImm.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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ShaderIrOperImmf.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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ShaderIrOperPred.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 年之前 |
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ShaderOpCodeTable.cs
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09593ae6d8
Add partial support to the TEX.B shader instruction (#342)
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7 年之前 |
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ShaderOper.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 年之前 |
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ShaderTexqInfo.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 年之前 |