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- using OpenTK.Graphics.OpenGL;
- using Ryujinx.Common;
- using Ryujinx.Graphics.GAL;
- using System;
- namespace Ryujinx.Graphics.OpenGL.Image
- {
- class TextureCopy : IDisposable
- {
- private readonly Renderer _renderer;
- public IntermmediatePool IntermmediatePool { get; }
- private int _srcFramebuffer;
- private int _dstFramebuffer;
- private int _copyPboHandle;
- private int _copyPboSize;
- public TextureCopy(Renderer renderer)
- {
- _renderer = renderer;
- IntermmediatePool = new IntermmediatePool(renderer);
- }
- public void Copy(
- TextureView src,
- TextureView dst,
- Extents2D srcRegion,
- Extents2D dstRegion,
- bool linearFilter,
- int srcLayer = 0,
- int dstLayer = 0,
- int srcLevel = 0,
- int dstLevel = 0)
- {
- int levels = Math.Min(src.Info.Levels - srcLevel, dst.Info.Levels - dstLevel);
- int layers = Math.Min(src.Info.GetLayers() - srcLayer, dst.Info.GetLayers() - dstLayer);
- Copy(src, dst, srcRegion, dstRegion, linearFilter, srcLayer, dstLayer, srcLevel, dstLevel, layers, levels);
- }
- public void Copy(
- TextureView src,
- TextureView dst,
- Extents2D srcRegion,
- Extents2D dstRegion,
- bool linearFilter,
- int srcLayer,
- int dstLayer,
- int srcLevel,
- int dstLevel,
- int layers,
- int levels)
- {
- TextureView srcConverted = src.Format.IsBgr() != dst.Format.IsBgr() ? BgraSwap(src) : src;
- (int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
- GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetSrcFramebufferLazy());
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, GetDstFramebufferLazy());
- if (srcLevel != 0)
- {
- srcRegion = srcRegion.Reduce(srcLevel);
- }
- if (dstLevel != 0)
- {
- dstRegion = dstRegion.Reduce(dstLevel);
- }
- for (int level = 0; level < levels; level++)
- {
- for (int layer = 0; layer < layers; layer++)
- {
- if ((srcLayer | dstLayer) != 0 || layers > 1)
- {
- Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, srcLevel + level, srcLayer + layer);
- Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, dstLevel + level, dstLayer + layer);
- }
- else
- {
- Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, srcLevel + level);
- Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, dstLevel + level);
- }
- ClearBufferMask mask = GetMask(src.Format);
- if ((mask & (ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit)) != 0 || src.Format.IsInteger())
- {
- linearFilter = false;
- }
- BlitFramebufferFilter filter = linearFilter
- ? BlitFramebufferFilter.Linear
- : BlitFramebufferFilter.Nearest;
- GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
- GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
- GL.Disable(EnableCap.RasterizerDiscard);
- GL.Disable(IndexedEnableCap.ScissorTest, 0);
- GL.BlitFramebuffer(
- srcRegion.X1,
- srcRegion.Y1,
- srcRegion.X2,
- srcRegion.Y2,
- dstRegion.X1,
- dstRegion.Y1,
- dstRegion.X2,
- dstRegion.Y2,
- mask,
- filter);
- }
- if (level < levels - 1)
- {
- srcRegion = srcRegion.Reduce(1);
- dstRegion = dstRegion.Reduce(1);
- }
- }
- Attach(FramebufferTarget.ReadFramebuffer, src.Format, 0);
- Attach(FramebufferTarget.DrawFramebuffer, dst.Format, 0);
- GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
- GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
- ((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
- ((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
- if (srcConverted != src)
- {
- srcConverted.Dispose();
- }
- }
- public void CopyUnscaled(
- ITextureInfo src,
- ITextureInfo dst,
- int srcLayer,
- int dstLayer,
- int srcLevel,
- int dstLevel)
- {
- TextureCreateInfo srcInfo = src.Info;
- TextureCreateInfo dstInfo = dst.Info;
- int srcDepth = srcInfo.GetDepthOrLayers();
- int srcLevels = srcInfo.Levels;
- int dstDepth = dstInfo.GetDepthOrLayers();
- int dstLevels = dstInfo.Levels;
- if (dstInfo.Target == Target.Texture3D)
- {
- dstDepth = Math.Max(1, dstDepth >> dstLevel);
- }
- int depth = Math.Min(srcDepth, dstDepth);
- int levels = Math.Min(srcLevels, dstLevels);
- CopyUnscaled(src, dst, srcLayer, dstLayer, srcLevel, dstLevel, depth, levels);
- }
- public void CopyUnscaled(
- ITextureInfo src,
- ITextureInfo dst,
- int srcLayer,
- int dstLayer,
- int srcLevel,
- int dstLevel,
- int depth,
- int levels)
- {
- TextureCreateInfo srcInfo = src.Info;
- TextureCreateInfo dstInfo = dst.Info;
- int srcHandle = src.Handle;
- int dstHandle = dst.Handle;
- int srcWidth = srcInfo.Width;
- int srcHeight = srcInfo.Height;
- int dstWidth = dstInfo.Width;
- int dstHeight = dstInfo.Height;
- srcWidth = Math.Max(1, srcWidth >> srcLevel);
- srcHeight = Math.Max(1, srcHeight >> srcLevel);
- dstWidth = Math.Max(1, dstWidth >> dstLevel);
- dstHeight = Math.Max(1, dstHeight >> dstLevel);
- int blockWidth = 1;
- int blockHeight = 1;
- bool sizeInBlocks = false;
- // When copying from a compressed to a non-compressed format,
- // the non-compressed texture will have the size of the texture
- // in blocks (not in texels), so we must adjust that size to
- // match the size in texels of the compressed texture.
- if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
- {
- srcWidth *= dstInfo.BlockWidth;
- srcHeight *= dstInfo.BlockHeight;
- blockWidth = dstInfo.BlockWidth;
- blockHeight = dstInfo.BlockHeight;
- sizeInBlocks = true;
- }
- else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
- {
- dstWidth *= srcInfo.BlockWidth;
- dstHeight *= srcInfo.BlockHeight;
- blockWidth = srcInfo.BlockWidth;
- blockHeight = srcInfo.BlockHeight;
- }
- int width = Math.Min(srcWidth, dstWidth);
- int height = Math.Min(srcHeight, dstHeight);
- for (int level = 0; level < levels; level++)
- {
- // Stop copy if we are already out of the levels range.
- if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
- {
- break;
- }
- if ((width % blockWidth != 0 || height % blockHeight != 0) && src is TextureView srcView && dst is TextureView dstView)
- {
- PboCopy(srcView, dstView, srcLayer, dstLayer, srcLevel + level, dstLevel + level, width, height);
- }
- else
- {
- int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width;
- int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height;
- if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows)
- {
- GL.CopyImageSubData(
- src.Storage.Handle,
- src.Storage.Info.Target.ConvertToImageTarget(),
- src.FirstLevel + srcLevel + level,
- 0,
- 0,
- src.FirstLayer + srcLayer,
- dst.Storage.Handle,
- dst.Storage.Info.Target.ConvertToImageTarget(),
- dst.FirstLevel + dstLevel + level,
- 0,
- 0,
- dst.FirstLayer + dstLayer,
- copyWidth,
- copyHeight,
- depth);
- }
- else
- {
- GL.CopyImageSubData(
- srcHandle,
- srcInfo.Target.ConvertToImageTarget(),
- srcLevel + level,
- 0,
- 0,
- srcLayer,
- dstHandle,
- dstInfo.Target.ConvertToImageTarget(),
- dstLevel + level,
- 0,
- 0,
- dstLayer,
- copyWidth,
- copyHeight,
- depth);
- }
- }
- width = Math.Max(1, width >> 1);
- height = Math.Max(1, height >> 1);
- if (srcInfo.Target == Target.Texture3D)
- {
- depth = Math.Max(1, depth >> 1);
- }
- }
- }
- private static FramebufferAttachment AttachmentForFormat(Format format)
- {
- if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint)
- {
- return FramebufferAttachment.DepthStencilAttachment;
- }
- else if (IsDepthOnly(format))
- {
- return FramebufferAttachment.DepthAttachment;
- }
- else if (format == Format.S8Uint)
- {
- return FramebufferAttachment.StencilAttachment;
- }
- else
- {
- return FramebufferAttachment.ColorAttachment0;
- }
- }
- private static void Attach(FramebufferTarget target, Format format, int handle, int level = 0)
- {
- FramebufferAttachment attachment = AttachmentForFormat(format);
- GL.FramebufferTexture(target, attachment, handle, level);
- }
- private static void Attach(FramebufferTarget target, Format format, int handle, int level, int layer)
- {
- FramebufferAttachment attachment = AttachmentForFormat(format);
- GL.FramebufferTextureLayer(target, attachment, handle, level, layer);
- }
- private static ClearBufferMask GetMask(Format format)
- {
- if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint || format == Format.S8UintD24Unorm)
- {
- return ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit;
- }
- else if (IsDepthOnly(format))
- {
- return ClearBufferMask.DepthBufferBit;
- }
- else if (format == Format.S8Uint)
- {
- return ClearBufferMask.StencilBufferBit;
- }
- else
- {
- return ClearBufferMask.ColorBufferBit;
- }
- }
- private static bool IsDepthOnly(Format format)
- {
- return format == Format.D16Unorm || format == Format.D32Float;
- }
- public TextureView BgraSwap(TextureView from)
- {
- TextureView to = (TextureView)_renderer.CreateTexture(from.Info, from.ScaleFactor);
- EnsurePbo(from);
- GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
- from.WriteToPbo(0, forceBgra: true);
- GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
- GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPboHandle);
- to.ReadFromPbo(0, _copyPboSize);
- GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
- return to;
- }
- private TextureView PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height)
- {
- int dstWidth = width;
- int dstHeight = height;
- // The size of the source texture.
- int unpackWidth = from.Width;
- int unpackHeight = from.Height;
- if (from.Info.IsCompressed != to.Info.IsCompressed)
- {
- if (from.Info.IsCompressed)
- {
- // Dest size is in pixels, but should be in blocks
- dstWidth = BitUtils.DivRoundUp(width, from.Info.BlockWidth);
- dstHeight = BitUtils.DivRoundUp(height, from.Info.BlockHeight);
- // When copying from a compressed texture, the source size must be taken in blocks for unpacking to the uncompressed block texture.
- unpackWidth = BitUtils.DivRoundUp(from.Info.Width, from.Info.BlockWidth);
- unpackHeight = BitUtils.DivRoundUp(from.Info.Height, from.Info.BlockHeight);
- }
- else
- {
- // When copying to a compressed texture, the source size must be scaled by the block width for unpacking on the compressed target.
- unpackWidth = from.Info.Width * to.Info.BlockWidth;
- unpackHeight = from.Info.Height * to.Info.BlockHeight;
- }
- }
- EnsurePbo(from);
- GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
- // The source texture is written out in full, then the destination is taken as a slice from the data using unpack params.
- // The offset points to the base at which the requested layer is at.
- int offset = from.WriteToPbo2D(0, srcLayer, srcLevel);
- // If the destination size is not an exact match for the source unpack parameters, we need to set them to slice the data correctly.
- bool slice = (unpackWidth != dstWidth || unpackHeight != dstHeight);
- if (slice)
- {
- // Set unpack parameters to take a slice of width/height:
- GL.PixelStore(PixelStoreParameter.UnpackRowLength, unpackWidth);
- GL.PixelStore(PixelStoreParameter.UnpackImageHeight, unpackHeight);
- if (to.Info.IsCompressed)
- {
- GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, to.Info.BlockWidth);
- GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, to.Info.BlockHeight);
- GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 1);
- GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, to.Info.BytesPerPixel);
- }
- }
- GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
- GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPboHandle);
- to.ReadFromPbo2D(offset, dstLayer, dstLevel, dstWidth, dstHeight);
- if (slice)
- {
- // Reset unpack parameters
- GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
- GL.PixelStore(PixelStoreParameter.UnpackImageHeight, 0);
- if (to.Info.IsCompressed)
- {
- GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, 0);
- GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, 0);
- GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 0);
- GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, 0);
- }
- }
- GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
- return to;
- }
- private void EnsurePbo(TextureView view)
- {
- int requiredSize = 0;
- for (int level = 0; level < view.Info.Levels; level++)
- {
- requiredSize += view.Info.GetMipSize(level);
- }
- if (_copyPboSize < requiredSize && _copyPboHandle != 0)
- {
- GL.DeleteBuffer(_copyPboHandle);
- _copyPboHandle = 0;
- }
- if (_copyPboHandle == 0)
- {
- _copyPboHandle = GL.GenBuffer();
- _copyPboSize = requiredSize;
- GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
- GL.BufferData(BufferTarget.PixelPackBuffer, requiredSize, IntPtr.Zero, BufferUsageHint.DynamicCopy);
- }
- }
- private int GetSrcFramebufferLazy()
- {
- if (_srcFramebuffer == 0)
- {
- _srcFramebuffer = GL.GenFramebuffer();
- }
- return _srcFramebuffer;
- }
- private int GetDstFramebufferLazy()
- {
- if (_dstFramebuffer == 0)
- {
- _dstFramebuffer = GL.GenFramebuffer();
- }
- return _dstFramebuffer;
- }
- public void Dispose()
- {
- if (_srcFramebuffer != 0)
- {
- GL.DeleteFramebuffer(_srcFramebuffer);
- _srcFramebuffer = 0;
- }
- if (_dstFramebuffer != 0)
- {
- GL.DeleteFramebuffer(_dstFramebuffer);
- _dstFramebuffer = 0;
- }
- if (_copyPboHandle != 0)
- {
- GL.DeleteBuffer(_copyPboHandle);
- _copyPboHandle = 0;
- }
- IntermmediatePool.Dispose();
- }
- }
- }
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