riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) il y a 5 ans
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Optimizations e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) il y a 5 ans
AttributeConsts.cs 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled il y a 6 ans
ControlFlowGraph.cs 1876b346fe Initial work il y a 6 ans
Dominance.cs 1876b346fe Initial work il y a 6 ans
EmitterContext.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) il y a 5 ans
EmitterContextInsts.cs dc97457bf0 Initial support for double precision shader instructions. (#963) il y a 6 ans
FeatureFlags.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) il y a 5 ans
GlobalMemory.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) il y a 6 ans
Lowering.cs 5795bb1528 Support separate textures and samplers (#1216) il y a 6 ans
ShaderConfig.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) il y a 5 ans
ShaderHeader.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) il y a 6 ans
Ssa.cs 1876b346fe Initial work il y a 6 ans
TranslationFlags.cs a15b951721 Fix wrong face culling once and for all (#1277) il y a 6 ans
Translator.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) il y a 5 ans