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Image
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484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
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5 лет назад |
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Queries
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cd48576f58
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
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6 лет назад |
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Buffer.cs
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5011640b30
Spanify Graphics Abstraction Layer (#1226)
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5 лет назад |
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Constants.cs
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5011640b30
Spanify Graphics Abstraction Layer (#1226)
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5 лет назад |
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Debugger.cs
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b18ef8e3a0
Workaround for AMD and Intel view format bug (#1050)
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6 лет назад |
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EnumConversion.cs
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788ca6a411
Initial transform feedback support (#1370)
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5 лет назад |
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FormatInfo.cs
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af8498d679
Add basic error logging to the GPU
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6 лет назад |
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FormatTable.cs
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ab29521faa
Fix R5G6B5 in SurfaceFlinger (#863)
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6 лет назад |
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Framebuffer.cs
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d941f4c070
Remember bound framebuffer to avoid glGetInteger use. (#1273)
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5 лет назад |
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Handle.cs
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5011640b30
Spanify Graphics Abstraction Layer (#1226)
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5 лет назад |
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HwCapabilities.cs
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a15b951721
Fix wrong face culling once and for all (#1277)
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5 лет назад |
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Pipeline.cs
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723ae240dc
GL: Implement more Point parameters (#1399)
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5 лет назад |
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Program.cs
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788ca6a411
Initial transform feedback support (#1370)
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5 лет назад |
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Renderer.cs
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788ca6a411
Initial transform feedback support (#1370)
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5 лет назад |
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Ryujinx.Graphics.OpenGL.csproj
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4c54f36c38
Upgrade projects to C#8 (#1193)
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6 лет назад |
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Shader.cs
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1876b346fe
Initial work
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6 лет назад |
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VertexArray.cs
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5011640b30
Spanify Graphics Abstraction Layer (#1226)
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5 лет назад |
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VertexBuffer.cs
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1876b346fe
Initial work
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6 лет назад |
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Window.cs
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484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
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5 лет назад |