gdkchan 9b08abc644 Fix shader compilation on shaders that uses rectangle textures (#2471) пре 4 година
..
CodeGen 59900d7f00 Unscale textureSize when resolution scaling is used (#2441) пре 4 година
Decoders 7ff1f9aa12 End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367) пре 4 година
Instructions 59900d7f00 Unscale textureSize when resolution scaling is used (#2441) пре 4 година
IntermediateRepresentation 9b08abc644 Fix shader compilation on shaders that uses rectangle textures (#2471) пре 4 година
StructuredIr d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) пре 4 година
Translation 9b08abc644 Fix shader compilation on shaders that uses rectangle textures (#2471) пре 4 година
BufferDescriptor.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) пре 5 година
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) пре 5 година
IGpuAccessor.cs ed2f5ede0f Fix texture sampling with depth compare and LOD level or bias (#2404) пре 4 година
InputTopology.cs 48f6570557 Salieri: shader cache (#1701) пре 5 година
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) пре 6 година
Ryujinx.Graphics.Shader.csproj e453ba69f4 Add support for shader atomic min/max (S32) (#1948) пре 5 година
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) пре 5 година
ShaderProgram.cs 4047477866 Simplify handling of shader vertex A (#1999) пре 5 година
ShaderProgramInfo.cs 4770cfa920 Only enable clip distance if written to on shader (#2217) пре 5 година
ShaderStage.cs 48f6570557 Salieri: shader cache (#1701) пре 5 година
TextureDescriptor.cs 48f6570557 Salieri: shader cache (#1701) пре 5 година
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) пре 6 година
TextureUsageFlags.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) пре 5 година