OGLRasterizer.cs 8.3 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using System;
  3. using System.Collections.Generic;
  4. namespace Ryujinx.Graphics.Gal.OpenGL
  5. {
  6. public class OGLRasterizer : IGalRasterizer
  7. {
  8. private static Dictionary<GalVertexAttribSize, int> AttribElements =
  9. new Dictionary<GalVertexAttribSize, int>()
  10. {
  11. { GalVertexAttribSize._32_32_32_32, 4 },
  12. { GalVertexAttribSize._32_32_32, 3 },
  13. { GalVertexAttribSize._16_16_16_16, 4 },
  14. { GalVertexAttribSize._32_32, 2 },
  15. { GalVertexAttribSize._16_16_16, 3 },
  16. { GalVertexAttribSize._8_8_8_8, 4 },
  17. { GalVertexAttribSize._16_16, 2 },
  18. { GalVertexAttribSize._32, 1 },
  19. { GalVertexAttribSize._8_8_8, 3 },
  20. { GalVertexAttribSize._8_8, 2 },
  21. { GalVertexAttribSize._16, 1 },
  22. { GalVertexAttribSize._8, 1 },
  23. { GalVertexAttribSize._10_10_10_2, 4 },
  24. { GalVertexAttribSize._11_11_10, 3 }
  25. };
  26. private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> AttribTypes =
  27. new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
  28. {
  29. { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int },
  30. { GalVertexAttribSize._32_32_32, VertexAttribPointerType.Int },
  31. { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.Short },
  32. { GalVertexAttribSize._32_32, VertexAttribPointerType.Int },
  33. { GalVertexAttribSize._16_16_16, VertexAttribPointerType.Short },
  34. { GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.Byte },
  35. { GalVertexAttribSize._16_16, VertexAttribPointerType.Short },
  36. { GalVertexAttribSize._32, VertexAttribPointerType.Int },
  37. { GalVertexAttribSize._8_8_8, VertexAttribPointerType.Byte },
  38. { GalVertexAttribSize._8_8, VertexAttribPointerType.Byte },
  39. { GalVertexAttribSize._16, VertexAttribPointerType.Short },
  40. { GalVertexAttribSize._8, VertexAttribPointerType.Byte },
  41. { GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int }, //?
  42. { GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //?
  43. };
  44. private int VaoHandle;
  45. private int[] VertexBuffers;
  46. private OGLCachedResource<int> VboCache;
  47. private OGLCachedResource<int> IboCache;
  48. private struct IbInfo
  49. {
  50. public int Count;
  51. public int ElemSizeLog2;
  52. public DrawElementsType Type;
  53. }
  54. private IbInfo IndexBuffer;
  55. public OGLRasterizer()
  56. {
  57. VertexBuffers = new int[32];
  58. VboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
  59. IboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
  60. IndexBuffer = new IbInfo();
  61. }
  62. public void ClearBuffers(GalClearBufferFlags Flags)
  63. {
  64. ClearBufferMask Mask = ClearBufferMask.ColorBufferBit;
  65. GL.ColorMask(
  66. Flags.HasFlag(GalClearBufferFlags.ColorRed),
  67. Flags.HasFlag(GalClearBufferFlags.ColorGreen),
  68. Flags.HasFlag(GalClearBufferFlags.ColorBlue),
  69. Flags.HasFlag(GalClearBufferFlags.ColorAlpha));
  70. if (Flags.HasFlag(GalClearBufferFlags.Depth))
  71. {
  72. Mask |= ClearBufferMask.DepthBufferBit;
  73. }
  74. if (Flags.HasFlag(GalClearBufferFlags.Stencil))
  75. {
  76. Mask |= ClearBufferMask.StencilBufferBit;
  77. }
  78. GL.Clear(Mask);
  79. GL.ColorMask(true, true, true, true);
  80. }
  81. public bool IsVboCached(long Key, long DataSize)
  82. {
  83. return VboCache.TryGetSize(Key, out long Size) && Size == DataSize;
  84. }
  85. public bool IsIboCached(long Key, long DataSize)
  86. {
  87. return IboCache.TryGetSize(Key, out long Size) && Size == DataSize;
  88. }
  89. public void EnableCullFace()
  90. {
  91. GL.Enable(EnableCap.CullFace);
  92. }
  93. public void DisableCullFace()
  94. {
  95. GL.Disable(EnableCap.CullFace);
  96. }
  97. public void EnableDepthTest()
  98. {
  99. GL.Enable(EnableCap.DepthTest);
  100. }
  101. public void DisableDepthTest()
  102. {
  103. GL.Disable(EnableCap.DepthTest);
  104. }
  105. public void SetDepthFunction(GalComparisonOp Func)
  106. {
  107. GL.DepthFunc(OGLEnumConverter.GetDepthFunc(Func));
  108. }
  109. public void CreateVbo(long Key, byte[] Buffer)
  110. {
  111. int Handle = GL.GenBuffer();
  112. VboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
  113. IntPtr Length = new IntPtr(Buffer.Length);
  114. GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
  115. GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
  116. }
  117. public void CreateIbo(long Key, byte[] Buffer)
  118. {
  119. int Handle = GL.GenBuffer();
  120. IboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
  121. IntPtr Length = new IntPtr(Buffer.Length);
  122. GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
  123. GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
  124. }
  125. public void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs)
  126. {
  127. if (!VboCache.TryGetValue(VboKey, out int VboHandle))
  128. {
  129. return;
  130. }
  131. if (VaoHandle == 0)
  132. {
  133. VaoHandle = GL.GenVertexArray();
  134. }
  135. GL.BindVertexArray(VaoHandle);
  136. foreach (GalVertexAttrib Attrib in Attribs)
  137. {
  138. GL.EnableVertexAttribArray(Attrib.Index);
  139. GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
  140. bool Unsigned =
  141. Attrib.Type == GalVertexAttribType.Unorm ||
  142. Attrib.Type == GalVertexAttribType.Uint ||
  143. Attrib.Type == GalVertexAttribType.Uscaled;
  144. bool Normalize =
  145. Attrib.Type == GalVertexAttribType.Snorm ||
  146. Attrib.Type == GalVertexAttribType.Unorm;
  147. VertexAttribPointerType Type = 0;
  148. if (Attrib.Type == GalVertexAttribType.Float)
  149. {
  150. Type = VertexAttribPointerType.Float;
  151. }
  152. else
  153. {
  154. Type = AttribTypes[Attrib.Size] + (Unsigned ? 1 : 0);
  155. }
  156. int Size = AttribElements[Attrib.Size];
  157. int Offset = Attrib.Offset;
  158. GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset);
  159. }
  160. }
  161. public void SetIndexArray(long Key, int Size, GalIndexFormat Format)
  162. {
  163. IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
  164. IndexBuffer.Count = Size >> (int)Format;
  165. IndexBuffer.ElemSizeLog2 = (int)Format;
  166. }
  167. public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
  168. {
  169. if (PrimCount == 0)
  170. {
  171. return;
  172. }
  173. GL.BindVertexArray(VaoHandle);
  174. GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
  175. }
  176. public void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType)
  177. {
  178. if (!IboCache.TryGetValue(IboKey, out int IboHandle))
  179. {
  180. return;
  181. }
  182. PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
  183. GL.BindVertexArray(VaoHandle);
  184. GL.BindBuffer(BufferTarget.ElementArrayBuffer, IboHandle);
  185. First <<= IndexBuffer.ElemSizeLog2;
  186. if (VertexBase != 0)
  187. {
  188. IntPtr Indices = new IntPtr(First);
  189. GL.DrawElementsBaseVertex(Mode, IndexBuffer.Count, IndexBuffer.Type, Indices, VertexBase);
  190. }
  191. else
  192. {
  193. GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First);
  194. }
  195. }
  196. }
  197. }