riperiperi 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 年之前
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AutoDeleteCache.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 年之前
FormatInfo.cs 3d055da5fc Allow swizzles to match with "undefined" components (#1538) 5 年之前
FormatTable.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) 4 年之前
ITextureDescriptor.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) 5 年之前
Pool.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 年之前
ReductionFilter.cs 92703af555 Address PR feedback 6 年之前
Sampler.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 年之前
SamplerDescriptor.cs c30504e3b3 Use a descriptor cache for faster pool invalidation. (#1977) 5 年之前
SamplerMinFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 年之前
SamplerMipFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 年之前
SamplerPool.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 年之前
Texture.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 年之前
TextureBindingInfo.cs 934a78005e Simplify logic for bindless texture handling (#1667) 5 年之前
TextureBindingsManager.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 年之前
TextureCache.cs 851f56b08a Support Array/3D depth-stencil render target, and single layer clears (#3400) 3 年之前
TextureCompatibility.cs a3e7bb8eb4 Copy dependency for multisample and non-multisample textures (#3382) 3 年之前
TextureComponent.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 年之前
TextureDependency.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 5 年之前
TextureDescriptor.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) 5 年之前
TextureDescriptorType.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 年之前
TextureGroup.cs d64594ec74 Fix various issues with texture sync (#3302) 4 年之前
TextureGroupHandle.cs d64594ec74 Fix various issues with texture sync (#3302) 4 年之前
TextureInfo.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 5 年之前
TextureManager.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 年之前
TextureMatchQuality.cs 0108004691 Prefer truly perfect texture matches over fomat aliased ones (#1754) 5 年之前
TextureMsaaMode.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 年之前
TexturePool.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 年之前
TexturePoolCache.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 年之前
TextureScaleMode.cs 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) 4 年之前
TextureSearchFlags.cs c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 4 年之前
TextureTarget.cs f0b00c1ae9 Fix TXQ for 3D textures. (#2613) 4 年之前
TextureViewCompatibility.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 年之前