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Compute
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d512ce122c
Initial tessellation shader support (#2534)
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4 years ago |
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Dma
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7bfb5f79b8
When copying linear textures, DMA should ignore region X/Y (#3121)
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4 years ago |
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GPFifo
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c52158b733
Add timestamp to 16-byte/4-word semaphore releases. (#3049)
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4 years ago |
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InlineToMemory
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451673ada5
Fix I2M texture copies when line length is not a multiple of 4 (#2938)
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4 years ago |
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MME
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8f35345729
Use Enum and Delegate.CreateDelegate generic overloads (#3111)
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4 years ago |
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Threed
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b944941733
Fix bug that could cause depth buffer to be missing after clear (#3067)
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4 years ago |
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Twod
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0bce4a074a
Don't force scaling on 2D copy sources (#2701)
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4 years ago |
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Types
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |
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ConditionalRenderEnabled.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |
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DeviceStateWithShadow.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |
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MmeShadowScratch.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |
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SetMmeShadowRamControlMode.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |
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ShaderTexture.cs
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2dcc6333f8
Fix image binding format (#1625)
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5 years ago |