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- using System;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
- {
- struct PreFrameCommand : IGALCommand
- {
- public CommandType CommandType => CommandType.PreFrame;
- public static void Run(ref PreFrameCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- renderer.PreFrame();
- }
- }
- }
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