PreFrameCommand.cs 364 B

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  1. using System;
  2. namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
  3. {
  4. struct PreFrameCommand : IGALCommand
  5. {
  6. public CommandType CommandType => CommandType.PreFrame;
  7. public static void Run(ref PreFrameCommand command, ThreadedRenderer threaded, IRenderer renderer)
  8. {
  9. renderer.PreFrame();
  10. }
  11. }
  12. }