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- using Ryujinx.Graphics.GAL.Multithreading.Model;
- using Ryujinx.Graphics.GAL.Multithreading.Resources;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
- {
- struct CompileShaderCommand : IGALCommand
- {
- public CommandType CommandType => CommandType.CompileShader;
- private TableRef<ThreadedShader> _shader;
- public void Set(TableRef<ThreadedShader> shader)
- {
- _shader = shader;
- }
- public static void Run(ref CompileShaderCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- ThreadedShader shader = command._shader.Get(threaded);
- shader.EnsureCreated();
- }
- }
- }
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