gdkchan 788ca6a411 Initial transform feedback support (#1370) 5 年之前
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Image 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 年之前
Queries cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) 6 年之前
Buffer.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 6 年之前
Constants.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 6 年之前
Debugger.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) 6 年之前
EnumConversion.cs 788ca6a411 Initial transform feedback support (#1370) 5 年之前
FormatInfo.cs af8498d679 Add basic error logging to the GPU 6 年之前
FormatTable.cs ab29521faa Fix R5G6B5 in SurfaceFlinger (#863) 6 年之前
Framebuffer.cs d941f4c070 Remember bound framebuffer to avoid glGetInteger use. (#1273) 5 年之前
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 6 年之前
HwCapabilities.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 年之前
Pipeline.cs 788ca6a411 Initial transform feedback support (#1370) 5 年之前
Program.cs 788ca6a411 Initial transform feedback support (#1370) 5 年之前
Renderer.cs 788ca6a411 Initial transform feedback support (#1370) 5 年之前
Ryujinx.Graphics.OpenGL.csproj 4c54f36c38 Upgrade projects to C#8 (#1193) 6 年之前
Shader.cs 1876b346fe Initial work 6 年之前
VertexArray.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 6 年之前
VertexBuffer.cs 1876b346fe Initial work 6 年之前
Window.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 年之前