gdkchan c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) %!s(int64=4) %!d(string=hai) anos
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HelperFunctions 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) %!s(int64=4) %!d(string=hai) anos
Instructions c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) %!s(int64=4) %!d(string=hai) anos
CodeGenContext.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=5) %!d(string=hai) anos
Declarations.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) %!s(int64=4) %!d(string=hai) anos
DefaultNames.cs 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) %!s(int64=4) %!d(string=hai) anos
GlslGenerator.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) %!s(int64=4) %!d(string=hai) anos
NumberFormatter.cs ce9105a130 Support single precision contants for double precision operations (#1673) %!s(int64=5) %!d(string=hai) anos
OperandManager.cs c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) %!s(int64=4) %!d(string=hai) anos
TypeConversion.cs 98d0240ce6 Support shader F32 to Bool reinterpretation (#1969) %!s(int64=5) %!d(string=hai) anos
Varying.cs 788ca6a411 Initial transform feedback support (#1370) %!s(int64=5) %!d(string=hai) anos